SpecialEffect
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of Your Unit using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead of Footman 0000 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl