[Spell] Call Forth Problem

WarLuvr3393

Hmmm...too many things to play (WoW, COD4, WC3)
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Code:
Call Forth
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Call Forth 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Call Forth  for (Casting unit)) Equal to 1
            Then - Actions
                Set Caster_Target = (Position of (Target unit of ability being cast))
                Set Call_Forth_Caster = (Casting unit)
                Unit - Pause Call_Forth_Caster
                Sound - Play Call_Forth <gen>
                Wait 10.00 seconds
                Sound - Play Call_Forth_Teleport <gen>
                Unit - Unpause Call_Forth_Caster
                Unit - Move Call_Forth_Caster instantly to Caster_Target
                Camera - Pan camera for (Owner of (Casting unit)) to (Position of Call_Forth_Caster) over 0.00 seconds
                Unit Group - Pick every unit in (Units within 400.00 of (Position of Call_Forth_Caster) matching (((Picked unit) belongs to an enemy of (Owner of Call_Forth_Caster)) Equal to True)) and do (Actions)
                    Loop - Actions
                        Special Effect - Create a special effect at (Position of (Matching unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
                        Unit - Set life of (Matching unit) to ((Life of (Matching unit)) - 500.00)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Call Forth  for (Casting unit)) Equal to 2
            Then - Actions
                Set Caster_Target = (Position of (Target unit of ability being cast))
                Set Call_Forth_Caster = (Casting unit)
                Unit - Pause Call_Forth_Caster
                Sound - Play Call_Forth <gen>
                Wait 5.00 seconds
                Sound - Play Call_Forth_Teleport <gen>
                Unit - Unpause Call_Forth_Caster
                Unit - Move Call_Forth_Caster instantly to Caster_Target
                Camera - Pan camera for (Owner of (Casting unit)) to (Position of Call_Forth_Caster) over 0.00 seconds
                Unit Group - Pick every unit in (Units within 400.00 of (Position of Call_Forth_Caster) matching (((Picked unit) belongs to an enemy of (Owner of Call_Forth_Caster)) Equal to True)) and do (Actions)
                    Loop - Actions
                        Special Effect - Create a special effect at (Position of (Matching unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
                        Unit - Set life of (Matching unit) to ((Life of (Matching unit)) - 1000.00)
            Else - Actions

This is my call forth spell and whenever I use it, it does damage to my allies as well. Help appreciated.
 
Classical problem, took me 30 seconds to get the problem (not exaggerating).

Code:
matching (((Picked unit) belongs to an enemy

You should refer to the filter unit with (Matching Unit) and not with (Picked Unit). You use (Picked Unit) only into the actions inside the Pick up every unit blah blah.

~Daelin
 
Now it doesn't do any damage at all, even with enemies near. Any other suggestions?
 
Code:
Special Effect - Create a special effect at (Position of (Matching unit)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
                        Unit - Set life of (Matching unit) to ((Life of (Matching unit)) - 500.00)

Replace everywhere here Matching Unit with Picked Unit. As I was saying, use Picked Unit in the pick up loop, and matching unit in the condition.

~Daelin
 
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