[Spell] Counter Strike

ayumilove

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hi guys,

here is a newbie spell created by me.

what does this spell do is to retaliate (returning an attack) to an enemy
who attacked the Hero. Its MUI and has no leaks <3

 

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  • AyumiLove Trigger Ability Tutorial.w3x
    22.1 KB · Views: 150
Looks kinda cool...imma view the code now..

you say it is MUI?

But set udg_CS_HeroPosition = GetUnitLoc(GetAttackedUnitBJ())

then if two units have it...won't it over ride that hero position?
 
i tested it out with 5 heroes who have Counter strike,

looks like no problem to me <3
 
hey, i have a counter strike ability too... i also posted it here on the helper... and it has exactly the same name...

It isn't really the same if I think to what I see and what I saw.

Yours return an attack, but this returns also an attack but differently.


Code:
udg_CS_HeroPosition = GetUnitLoc(GetAttackedUnitBJ())

is simply :

Code:
udg_CS_HeroPosition = GetUnitLoc(GetTriggerUnit())
 
The name is confusing....I thought it was a Counter-Strike system :confused:. In my opinion, I'd call this a Counter Shot, so we don;t get mixed up with a game and an ability.

Well anyways, the ability is neat, but the screenshot is too blurred.
 
The name is confusing....I thought it was a Counter-Strike system :confused:. In my opinion, I'd call this a Counter Shot, so we don;t get mixed up with a game and an ability.

Well anyways, the ability is neat, but the screenshot is too blurred.

Counter-dummy-attack should be the name.
 
mm.. did the title says system? o.o"

> udg_CS_HeroPosition = GetUnitLoc(GetTriggerUnit())

mmm.. how come there is some alien jass words here o.o"
i don't really understand with the getunitloc and stuff <3
 
mm.. did the title says system? o.o"

> udg_CS_HeroPosition = GetUnitLoc(GetTriggerUnit())

mmm.. how come there is some alien jass words here o.o"
i don't really understand with the getunitloc and stuff <3


Code:
udg_CS_Heroposition = GetUnitLoc(GetTriggeringUnit())

Means "Get unit(Triggering Unit)'s location and set it to CSHeroPosition"
 
Hero12341234 said:
Looks kinda cool...imma view the code now..

you say it is MUI?

But set udg_CS_HeroPosition = GetUnitLoc(GetAttackedUnitBJ())

then if two units have it...won't it over ride that hero position?
There's a 0.001 second duration or so for overridding the variable. The variable could be localized, but it really doesn't make that much of a difference.
 
hi tom, how to make the variable local? just wanna know <3
 
I taught you this once :)
But I can do it again:
Code:
Custom Script:     local location udg_CS_HeroPosition
 
hehehe thanks tom, because i don't use local that much and i try avoiding using wait and global variables together <3
 
Good spell but one question is do u make it use the nemy missle model or u just made it return model that just has arrow model like the archers?
anyway good job (+Rep :p)
 
Just to keep some other problems from coming up later, remember that local declarations need to come before anything else in the function.

You also need to set the unit variables to null at the end of the function.
 
custom script : local location CS_HeroPosition
custom script : CS_HeroPosition = null

is it correct?
 
custom script : local location CS_HeroPosition
custom script : CS_HeroPosition = null

is it correct?

You can add call RemoveLocation(CS_HeroPosition), but I'm not sure if it will really work. But it's correct, IF you add "set " before CS_HeroPosition.


Code:
custom script : local location CS_HeroPosition
custom script : [B]set[/B] CS_HeroPosition = null
 
and udg_ in front of the variable name if you use custom script. This would be correct:
Code:
Custom Script:     local location udg_CS_HeroPosition
Set CS_HeroPoistion = *SomeWhere, this is the GUI Set Variable actions*
*The rest of the actions*
Custom Script:     Call RemoveLocation(udg_CS_HeroPosition)
Custom Script:     set udg_CS_HeroPosition = null *This is the JASS version of the GUI Set Variable actions*
 
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