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Hiya! Im trying to make a spell where the Hero enters a channel state, and for each second it channels, it looses health, but when "released" basically canceling the channeling, it releases a massive attack based on how much health he lost during the channeling, like a shockwave or just plain aoe around him. The first part is easy, but the "releasing" (canceling) bit is a bit too complicated for me!

Thanks in advance for any help! :)
 
Make a trigger and turn it on while channeling so if unit targets a point, make the channeling stop and deal the damage.
 
Try these triggers:
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Channel
    • Actions
      • Set Caster = (Triggering unit)
      • Trigger - Turn on Untitled Trigger 002 <gen>
      • Trigger - Turn on Untitled Trigger 003 <gen>

Trigger:
  • Untitled Trigger 002
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Set life of Caster to ((Life of Caster) - 50.00)
      • Set ChargeDamage = (ChargeDamage + 50.00)

Trigger:
  • Untitled Trigger 003
    • Events
      • Unit - A unit Is issued an order targeting an object
      • Unit - A unit Is issued an order targeting a point
      • Unit - A unit Is issued an order with no target
    • Conditions
      • (Ordered unit) Equal to Caster
    • Actions
      • <Whatever you want to happen>
 
@angel_island

for trigger 3, you can just use the event "A unit stops casting an ability"
and change the condition to "ability being cast == channel"

and i would change the periodic event of trigger 2 to something like 0.05 so it looks less messy (and of course make it drain only 2.5 hp per run).
 
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