Squishinator
New Member
- Reaction score
- 3
I need spell ideas that revolve around the earth element. I have tried the spells index and i lack creativity, so anyone has any ideas i would appreciate it. I will give credit if i use the spell.
Quicksand -
Creates a hole at a target area. Units within the area will be drawn towards the middle of the quicksand pit, and if they reach the middle, they will be heavily damaged over time and unable to move for the remaining of the quicksand's duration.
Terra Nova - Makes a cool litte nova that blasts rocks from the hero in all directions.
Metal Meltdown (Active, Single Target)
Channels mana into the armor of the target from a distance, causing the metals and materials it was built up out of to melt and burn his skin for X damage per second. In addition, molten armor provides no defence, thus the targets armor is reduced by X for the time being. Lasts for X seconds.
Dusty Residue (Passive)
Every time the hero casts a spell involving the earth element, a percentage of his mana leaks and whips up a small but vicious dustcloud around him. This damages opponents within a 250 radius by X damage per second and gives them a 20% chance to miss an attack. Lasts X seconds.
Rock Core (Passive)
The hero forms a small layer of rock around his skin and fuses his inside with the earth element to grant himself a Rock Core. This skill passively grant the hero +X damage. When the enemies cut to deep into his skin however, meaning his health drops below 40%, the rock layer and the damage bonus is lost and the Rock Core is exposed. This grants the hero +X armor and +X strength untill his health goes above 40% again.
Mudflow (Active, target point)
The hero targets a point and creates a mudflow between him and that point, which lasts for X seconds. Enemies in the mudflow can still move, but are moved 150 units of distance towards the end of the mudflow every second. In addition, the mudflow attempts to drown them and causes them to take X damage for every 150 units of distance they are moved by it.
Rock Tomb (Active, target point)
Creates a tomb at the target point that lasts untill a new tomb is created or it is triggered. When an enemy moves close to that point, rocks rise all around him and move towards the centre, squishing him. This deals X damage and stuns for X seconds.
Granite Arena (Active, target AOE)
Targets an 450 AOE, causing granite walls to rise all around it. These prevent any unit from moving out of the cirkle, or any unit from moving in. Lasts for X seconds.