Spell Ideas

Ayanami

칼리
Reaction score
288
I'm currently making a new spell pack based on the theme "Gravity". However, seems like I'm out of ideas. Made these 2 spells so far:

Inversion Field
banish.gif


Description:
Creates an inverse gravity field at the target point. The inverse field causes enemy units to be trapped within the gravity matrix. The gravity field rejects any allied units, causing them to be forced outside of the field. Due to the gravitational differences between the 2 mediums, no units can enter or leave the field at any time and any damage taken from different mediums are reduced. Target area of 500 at all levels. Lasts 4 seconds.

Level 1 - Field area of 500. Reduces damage taken by 80%.
Level 2 - Field area of 450. Reduces damage taken by 70%.
Level 3 - Field area of 400. Reduces damage taken by 60%.
Level 4 - Field area of 350. Reduces damage taken by 50%.

Cast Range - 600
Target Type - Point Area
Cooldown - 22/20/18/16 seconds


Gravity Matrix
gravitymatrix.jpg


Description:
Constantly generates an unstable gravity field in an area of 1000. In this unstable gravitized zone, all damage loses its power if the damage source is further away from the hero. Further away the damage source is, less damage this unit takes, with a maximum reduction at above 1000 distance. The blocked damage is converted into energy, and absorbed. For every 100 mana absorbed, an automatic gravity force is unleashed, dealing 100 damage to all units within 500 range. Insufficient mana results in a reset in mana counter.

Level 1 - Maximum reduction of 17%.
Level 2 - Maximum reduction of 28%.
Level 3 - Maximum reduction of 39%.
Level 4 - Maximum reduction of 50%.

Passive


I need 2 more spell ideas, 1 normal and 1 ultimate. Preferably, I'd like both to be active spells, and perhaps somehow synergize with the above spells. Thanks!
 

Nenad

~Choco Coronet~ Omnomnom
Reaction score
137
Magnetic Pull

Double Spell (two spells).

Positive:
Description: Creates a spire of positive energy at the target location, to which all allied units are drawn to at maximum speed. The units are still allowed to attack (if ranged) or cast spells, and they can break free with enough force (e.i rush spell, blink spell etc.).

Level 1 - Cast Range 700, AoE 450.
Progression - Cast Range and AoE improves. Lasts 3 seconds.

Negative:
Description: Creates a spire of negative energy at the target location, to which all hostile units are drawn to at slow speed. The units are still allowed to attack (if ranged) or cast spells, and they can break free with enough force (e.i rush spell, blink spell etc.).

Level 1 - Cast Range 500, AoE 350. Lasts 2 seconds.
Progression - Cast Range, AoE and Duration improves.

Ultimate
EMP

Description: A powerful shock shatters any active spell in the area and removes all buffs (either positive or negative). For every spell removed this way the ability deals 50 damage, and for every buff removed the ability deals 10 damage. Has 600 AoE, Damage dealt is larger the closer the unit is to the centre of the blast.

Of course you can change the values as you wish, as well as the effects of the spells ^^
 

xPass

All aboard the xPass Express!
Reaction score
26
Super Gravity
Information: A stun spell
Description:
Unleashes a powerful pull by harnessing the power of Gravity and causes the targeted unit to be pushed to the ground so hard that it cannot move.


Ultimate
Gravity's Call
Information: Damage and slow skill
Description:
The Gravity becomes so thick that all units in the area the unit targets sinks into the ground. The pull of the Gravity is so strong that units are crushed, dealing a lot of damage.


Good luck ^^
 

bLu3_eYeS

New Member
Reaction score
31
Magnetic fields ( double spell )
Info: Push / Pull (can be made with knockback system) and deals some damage
Description:
The caster is now able to controll the Magnetic fields and controll the gravity.He can push/pull its target whenever he wants in 700-900 range.

Ultimate: Meteor's Call
Info:Charges 2-3 seconds and unleashes a powerfull meteor strike from the edges of the universe straight into its target.
Description:The gravity becomes extra powerfull around the caster , giving him enough power to channel 2-3 seconds and unleash a powerfull meteor where-ever he wants in 800 range.

Hope i was helpfull.
~bLu3~
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
Dampen Gravity
Causes a target unit to lose gravity under his feet, launching him in the air. After few seconds, the gravity instantly grows in power, causing him to fall down at high speed, dealing AoE damage on impact.
 

RangerX

I am justice!
Reaction score
69
First :[can't think of a name]

all enemy units in x area gain weight if two units are to close to each other 200range they will collide dealing dmg to both units if they are in
Inversion Field they will gain height [and attract each other if they are to close] the field go unstable and blast dealing dmg to all units [units fall to the ground and they lose their weight.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Repellent Field
Description:
Generates a magnetic field around a target unit that repels all units and attacks. The field is so strong that the target is unable to rise from the ground and cannot move. (Flying units are pulled to the ground)

Polar Attraction (Ultimate)
Description:
All units in an area are pulled to a certain point at great force, causing damage. After a few seconds, they are released and will fly into the air and are pushed forward, causing damage to units in an area around their point of contact with the ground. (Like Dark Seer's Vacuum, then all get Tiny's Tossed)
 

Sajin

User title under construction.
Reaction score
56
Implosion
all targeted units are dragged towards the center of the targeted area and are then exploded outwards at a random distance between 100-800 dealing 100 damage for every 100 range they're shot
level 1: 500max range/20 sec cooldown/100 mana
level 1: 650max range/15 sec cooldown/100 mana
level 1: 800max range/00 sec cooldown/100 mana
 

Whoareyou.

New Member
Reaction score
24
No Gravity

All units in an AoE of 600 lift up and are counted as "air" units. This is a good advantage for 1v1s because no interuptions, like footmen coming. Lasts 30 seconds.
 
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