[Spell] Meat Hook

NeuroToxin

New Member
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46
Hey guys im kinda new around here but I have a question
How would I get this spell
http://www.thehelper.net/forums/showthread.php?t=52527
or
Trigger:
  • MeatHookCast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Meat Hook
    • Actions
      • Set MeatHook_Snagged = False
      • Set MeatHook_Caster = (Triggering unit)
      • Set MeatHook_Loc[1] = (Position of MeatHook_Caster)
      • Set MeatHook_Loc[3] = (Target point of ability being cast)
      • Set MeatHook_Distance = (((Level of Meat Hook for MeatHook_Caster) x 200) + 200)
      • Set MeatHook_Angle = (Integer((Angle from MeatHook_Loc[1] to MeatHook_Loc[3])))
      • Set MeatHook_Offset = 0
      • Set MeatHook_Number = 0
      • Countdown Timer - Start MeatHook_Timer_1 as a One-shot timer that will expire in ((Real(MeatHook_Distance)) / 1000.00) seconds
      • Set MeatHook_Timer_1 = (Last started timer)
      • Trigger - Turn on CreateHooks <gen>

Trigger:
  • CreateHooks
    • Events
      • Time - Every 0.04 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • MeatHook_Snagged Equal to False
        • Then - Actions
          • Set MeatHook_Offset = (MeatHook_Offset + 40)
          • Set MeatHook_Loc[2] = (MeatHook_Loc[1] offset by (Real(MeatHook_Offset)) towards (Real(MeatHook_Angle)) degrees)
          • Set MeatHook_Number = (MeatHook_Number + 1)
          • Set MeatHook_Dummy[MeatHook_Number] = (Last created unit)
          • Set MeatHook_DummyLoc = (Position of MeatHook_Dummy[MeatHook_Number])
          • Set MeatHook_Group[1] = (Units within 88.00 of MeatHook_DummyLoc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and ((((Matching unit) is dead) Not equal to True) and ((Matching unit) Not equal to MeatHook_C
          • Set MeatHook_Group[2] = (Random 1 units from MeatHook_Group[1])
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Number of units in MeatHook_Group[2]) Greater than 0
            • Then - Actions
              • Set MeatHook_Snagged = True
              • Unit Group - Pick every unit in MeatHook_Group[2] and do (Actions)
                • Loop - Actions
                  • Set MeatHook_SnagUnit = (Picked unit)
                  • Unit - Turn collision for MeatHook_SnagUnit Off
                  • Unit - Cause MeatHook_Caster to damage MeatHook_SnagUnit, dealing ((Real((Level of Meat Hook for MeatHook_Caster))) x 100.00) damage of attack type Hero and damage type Normal
                  • Special Effect - Create a special effect attached to the chest of MeatHook_SnagUnit using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
                  • Special Effect - Destroy (Last created special effect)
                  • Unit - Pause MeatHook_SnagUnit
              • Trigger - Turn off (This trigger)
            • Else - Actions
          • Custom script: call RemoveLocation(udg_MeatHook_Loc[2])
          • Custom script: call RemoveLocation(udg_MeatHook_DummyLoc)
          • Custom script: call DestroyGroup(udg_MeatHook_Group[1])
          • Custom script: call DestroyGroup(udg_MeatHook_Group[2])
        • Else - Actions

Trigger:
  • RetractHookStart
    • Events
      • Time - MeatHook_Timer_1 expires
    • Conditions
    • Actions
      • Trigger - Turn off CreateHooks <gen>
      • Trigger - Turn on RetractHook <gen>
      • Countdown Timer - Start MeatHook_Timer_2 as a One-shot timer that will expire in ((Real(MeatHook_Distance)) / 1000.00) seconds
      • Set MeatHook_Timer_2 = (Last started timer)
      • Set MeatHook_Number = (MeatHook_Number + 1)

Trigger:
  • EndHook
    • Events
      • Time - MeatHook_Timer_2 expires
    • Conditions
    • Actions
      • Unit - Turn collision for MeatHook_SnagUnit On
      • Unit - Unpause MeatHook_SnagUnit
      • Set MeatHook_SnagUnit = No unit
      • Trigger - Turn off RetractHook <gen>
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • MeatHook_Snagged Equal to True
        • Then - Actions
          • Trigger - Turn on RetractHookStart <gen>
        • Else - Actions
      • Custom script: call RemoveLocation(udg_MeatHook_Loc[1])
      • Custom script: call RemoveLocation(udg_MeatHook_Loc[3])

Trigger:
  • RetractHookStart
    • Events
      • Time - MeatHook_Timer_1 expires
    • Conditions
    • Actions
      • Trigger - Turn off CreateHooks <gen>
      • Trigger - Turn on RetractHook <gen>
      • Countdown Timer - Start MeatHook_Timer_2 as a One-shot timer that will expire in ((Real(MeatHook_Distance)) / 1000.00) seconds
      • Set MeatHook_Timer_2 = (Last started timer)
      • Set MeatHook_Number = (MeatHook_Number + 1)

How would I add it to my Prime Maiden? so all it does it come out of her and then snag the unit bring it to her and Done. At the moment when I cast it it just deletes her any idea why?
 
Im not really sure but I think there is somebody post about meat hook like pudge from dota in some forum categories.

No need to reinvent the same wheel if this meat hook is the same.
 
Im not really sure but I think there is somebody post about meat hook like pudge from dota in some forum categories.

No need to reinvent the same wheel if this meat hook is the same.

Umm I need help with it not reinventing it
 
There is another meat hook in epic war. Just search for Dota Spells then there will be 2 Random DotA Spells 1 and 2 download both of them then look in them for the meat hook triggers
 
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