Spell not working...

> Yes but the trigger is the variable, and the variable is reset to the base trigger...

Doesn't matter. Nothing happens to the trigger itself.

Well I though about at the end of the first trigger, adding a lines like "Set Temp_Trigger = Void Trigger <gen>" And the Void Trigger would have 0 events/conditions/actions

What would be the best ?
 
> What would be the best ?

I don't think that would accomplish anything.

As I've said, for now...

Leave it be.
 
Sorry for bothering as I have the feeling that I'm =S, but wouldn't "Custom script: call DestroyTrigger( GetTriggeringTrigger() ) " from "
Triggers - Memory Leaks and Custom Scripts" Tutorial could be used in some way ? I tryed using it in some way but it mixed up my trigger (I didn't know what to put in exactly or where to put it, but I tryed few things though like udg_Temp_Trigger).
 
> wouldn't "Custom script: call DestroyTrigger( GetTriggeringTrigger() ) "

Yes. That's exactly the action to which I was alluding earlier. However, if you do that, the trigger will no longer function.
 
> Does that mean that trigger variable are unique ?

Hmm. I suppose they are a little bit.

But, in this case, it's just like any other variable.
Can you use a point after you destroy it? No.
You have to set it again.
Which is what you would have to do to the trigger.
But regular variables don't work here.
You can't use a regular variable to re-create a trigger.
 
You mean trigger in that case is like another variable ... then it means that If I destroy the variable and I set it again it would work...

Point :
Set Temp_Point = Position of (Triggering unit)
and then
Custom script : "call DestroyLocation(udg_Temp_Point)"

Trigger :
Set Temp_Trigger = Divine Hammer <gen>
Add tp Temp_Trigger blablabal
Custom script : "call DestroyTrigger(what do I put here ?!)"

I set and destroyed... I don't see how it is diferent from point...
Could u give me the Custom Script to destroy a trigger (the variable one) so I can test myself ? Because nothing work when I try myself to destroy trigger
 
It's different from a point in that a real trigger (not a trigger variable) uses a different nomenclature from that of normal, everyday variables.
If I were to create a trigger called MYTRIGGER, the actual generated variable that would hold the trigger would be this:

Code:
gg_trg_MYTRIGGER

That is not how normal variables work. If you have a trigger variable named MYTRIGGER, it would look like this:

Code:
udg_MYTRIGGER

Quite different.
 
Did 1 thing u mean, by combining ur posts, that if I store a gg_trg (real trigger) in a udg_ (variable), and that if I delete the variable, both the real trigger and the variable will be destroyed ?
 
> if I store a gg_trg (real trigger) in a udg_ (variable), and that if I delete the variable, both the real trigger and the variable will be destroyed ?

I honestly don't know. I would guess that the trigger would be destroyed, actually.
 
Do someone know ? Because I can't even tell if I'm using the custom script correctly... Which is "call DestroyTrigger(udg_Temp_Trigger)" in that case.
 
Why bother? The creation of events will most likely not be a problem. Have you witnessed it becoming a problem?
 
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  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
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    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
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    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

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