Spell Request: Lightning Edge

troylow

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The hero charges up a ball of lightning for 2 seconds then blast it at a targeted person in melee range,the lightning ball has a 50% chance to miss.
 
no offense but this is for help making the spells not requests... and thats simple why cant u do it urself?
 
no offense but this is for help making the spells not requests... and thats simple why cant u do it urself?
You can request for spells here to if I'm not wrong, there are a lot of people who has already and there are even threads were you can request a spell from the submitter.

Ontopic:
This is all you need for the spell, unless you want some special effects etc. But those can be added in the object editor.

What you do is:
Make a spell based of fireball or storm bolt, set the duration unit and hero to 0.01, (the reason is simple: If you put a value to 0 it often takes it for forever, meaning that the stun would never go away, but a 0.01 stun isn't noticeable). Set the casting time to two seconds, set the casting range to 100-150, you can also add special effects if you wish so. Then all that remains is the trigger:
Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 100) Less than or equal to 50
            Then - Actions
                Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (X) damage of attack type Spells and damage type Normal
            Else - Actions

And there you go.
 
You'll need to set the Storm Bolt ability's damage to 0 too since you're triggering the damage. Otherwise, the unit will get damaged twice or damaged with the Storm Bolt's damage even when the spell supposedly misses.
 
a lightning edge....hmmm


a hero charges.... that means the enemies can run!,

and the hero damages the target in melee range...

hmmm....

oh right.. kakashi from naruto.


a sliding one. great...
 
Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 100) Less than or equal to 50
            Then - Actions
                Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (X) damage of attack type Spells and damage type Normal
            Else - Actions

And there you go.
You forgot the condition. Add the condition: Ability being cast Equals *Your ability*
 
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