[Spells Request] Total of 9 spells needed

A

Aneura

Guest
I'm making a map, and I'm not exactly the best to make new spells, or to edit existing ones for that reason... The map I'm making is a RPG style map (only for one player, so don't complicate stuff predicting 4 players using it), and I need a total of 9 spells, and I have no idea which ones to use.

I'm looking for 3 spells for a:

3 spells for a Knight

3 spells for an Archer

3 spells for a spellcaster

The characters would "evolve", for example, the player would be a peasent at level 1, turn knight (footman) at level 5, evolve at level 15 (captain), and again at level 25 (arthas with frostmourne) so i'm looking for two 10 level spells, and one really good with only 5 levels for the 3 classes. Can anyone help in this matter? The spells might be already done, I don't demand fresh new spells :D.
 
Mebbe you could insert at least some creative juice into the process before we begin to work on it...
Like saying what you want to have happen...
 
(Hero Background)
Well, on my map, we start as a peasent that got his homeland raided, and sincehe was the only survivor, he was forced to abandon it. He walked the land for 3 months searching for a new land to live in.

(Start of Map)
The Hero comes out of a cave, and encounters a dieing messenger from a nearby kingdom. The messenger asks him to finish a quest in his name, and the Hero accepts. He gives the reports to the king of the kingdom, and is offered a "home" on the kingdom, and a chance to enter the ranks of it.

(Job Change)
At this point, you have to chose the path you will walk untill the end. Chosing one of the following: Knight, Archer, Spellcaster, or Spy (the spy skills I have found a spell set I might use in this forum. I'll ask for permission if I use them).

(Job Subquests)
After that, the job changes have a Knights General (for example) who gives him sub quests, that enables the hero to get some skills learnable, and "evolve him".


Hero evolution should go like this (I'll use knight as example):
Lvl 1 - 4: Peasant (no skills) (model: peasant)
Lvl 5 - 14: Low Rank Knight (1 skill, 10 levels) (model: footman)
Lvl 15 - 24: High Class Knight (previous skill + 1 new skill with 10 levels) (model: captain)
Lvl 25 - 30: Legendary Knight ( previous 2 skills + 1 new skill with 5 levels) (model: arthas with frostmourne probably)

Having basically explained the storyline, I'm looking for 3 knight Combat type spells (no fireballs or so... something combat related), 3 archer ranged type spells, and 3 spellcaster spells.

These were the Spy skills I saw today, and that I'll ask for permission to use if I choose those:
http://www.thehelper.net/forums/showthread.php?t=59846
 
I have some triggers for a Buff-based multi-shot skill for an archer (not barrage) If your interested I could possibly share it w/ you
 
Here's a spell I made a few weeks ago, and would be suitable for an archer.

http://www.thehelper.net/forums/showthread.php?t=75181

Importing instructions are there, all the damage, arrow speed and duration settings are highlighted in the posted code, to make it easier to configure. It's fully MUI (if you need it to be MUI). If you need to change projectile and end-explosion animations, just go into the Object Editor and change the model file of the Black Arrow unit and Nova unit
 
Yeah, The Multi Shot might be interesting, and the Black Arrow too. I might use both, if you let me. :D Could you post screens of the Multi Shot? And for the other archer skill I was thinking on a skill that has evasion and critical hit in the same skill. Anyone could do that?

Also, I'd have to decide which of these 3 skills was worthy of being the last "evolution form" skill, so I need a really powered one for this with only 5 levels. and the other 2 skills should have 10 levels.
 
Didn't thought about that... But my problem is giving it 10 levels... I end up messing some things up... For example, for the knight skills, I was going to do a 10 level defend skill, but I couldn't get it to decrease more than 10% damage. In the editor, maximum I could put was 10... So, if any of you could help me in that matter... The Drunken Brawler having 10 levels, and in level 10 having 20% evasion and 15% critical would be nice.
 
hold Shift when you are double-click the damage reduction field for defend, it should allow you to go beyond the normal limit

actually, are you sure that it was 10? cudve been 1.0, some skills measure % effects on a scale from 0 to 1. try entering 2 into the field, and see if it automatically reverts the damage reduction back to 1
 
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