in order to detect damage from an attack you have to either use a DTDS (Damage type detection system) and require that it isnt damage type magic, or trigger every single spell and set a boolean variable to true/false as it deals damage then return it to the latter when it finishes, creating a cast type condition basically, and pokemon both ways can be done with simple gui, its just tedious, whereas it wouldnt be with jass/vjass
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.