Stacking buffs?

crabbb622

New Member
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9
My whole game is based on buffs and I realized that you can't stack buffs from the same spell even if the buffs are different. I'm running out of dummy targeting spells for my that won't have some major side effects when cast.

Is there a way to stack buffs from the same spell?

Hard coding is so dumb!!!
 

Tom_Kazansky

--- wraith it ! ---
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157
I don't think there is a way to stack buffs from the same spells.
however, you can use "Spell Book" but argh.. I can't find the tutorial thread of that. sorry !: (
 

Dameon

"All the power in the world resides in the eyes"
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127
You can stack buffs from the same spell if the buffs are defrent, each will need it's own unique buff however. But you can have say 2 unholy aura buffs on the same hero as long as each unholy has it's own buff to use.
 

crabbb622

New Member
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9
ohh okay, thank you.
i'll see if i actually do need to use different dummy spells
i'm using spells within a spellbook already, but thanks for thinking of it
 

vypur85

Hibernate
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803
> You can stack buffs from the same spell if the buffs are defrent

Only true for passive abilities though. Not true for targeting spells or AOE spells. They won't stack even with different buffs.
 

crabbb622

New Member
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9
aw that sucks.
what if i made an invisible spellbook that added the passive whenever i needed the buff?
is there such thing as an invisible spellbook?
 

RoarMan

Member
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12
Yea there is such a thing as an invisible spellbook. Using triggers there's an action called Disable Spellbook, which will hide the spellbook but passive's will still work.
 

crabbb622

New Member
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9
oh okay i guess i'll do that then. time to reprogam all the triggers

and is there a way to add spells to a spellbook? if not, i have an idea of setting tech requirements every time the spell is cast
 

Slapshot136

Divide et impera
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471
you can have a spellbook have multiple levels, and then change which spells are in the spellbook based on the level
 

FireBladesX

Eating my wings!
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123
You can also use the previously used function: Disable/Enable (Ability) for Player, but it is not MUI at all. It will take spells in/out of a spellbook assuming that the spellbook already is chock-full of spells.
You can disable all the spells at initialization.
 

FireBladesX

Eating my wings!
Reaction score
123
MUI means that 2 units on the same team can use it at once. Or 1000000 units at once. Regardless of team.

MPI means that all players can use it, by the way, once per player.
Disabling/enabling abilties is MPI, because it cannot affect individual units.


Wahahaha speed for the win!
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Multi Unit Instanceability.

It means multiple units can cast the spell at the same time and it won't error/bug.


EDIT: Beat :( !
 

Cloak_Master

Active Member
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41
You could just make various buffs of an identical type for each spell. Then, trigger it so that when a unit casts a spell or attacks that applies a buff to a unit, you check which level of the particular buff it is, remove it, and cause a dummy unit to use an ability that applies the next level of the buff (lasts, longer, causes more dmg, etc.). The only problem would be that the original buffs timer would reset. Dunno if you'd want that.
 
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