Hi, as far as I know buffs are unstackable. There are two types of abilities I need some help with:
1) A basic aura that is stackable between units. Specifically, I would like necromancer that summons skeletons and each skeleton reduces enemy units' attack or armour. I can make an ability that does so, but if there are two skeletons it won't stack. In short, I want a type of fear effect so if there is a huge horde of skeletons walking towards you, you lose all your stats; but if its just one it's hardly anything.
2) How do you stack friendly buffs such as attack speed or damage bonuses that wear off over time. As far as I know there is nothing in the triggers that let you increase attach speed or damage or some such. Specifically, I want a character that gains a bloodlust type buff each time he kills a unit, with him getting progressively stronger each time he kills something in a short burst. Also, how do you put a stack cap on it so he can only have this buff, say, 10 times at one time.
Thanks
1) A basic aura that is stackable between units. Specifically, I would like necromancer that summons skeletons and each skeleton reduces enemy units' attack or armour. I can make an ability that does so, but if there are two skeletons it won't stack. In short, I want a type of fear effect so if there is a huge horde of skeletons walking towards you, you lose all your stats; but if its just one it's hardly anything.
2) How do you stack friendly buffs such as attack speed or damage bonuses that wear off over time. As far as I know there is nothing in the triggers that let you increase attach speed or damage or some such. Specifically, I want a character that gains a bloodlust type buff each time he kills a unit, with him getting progressively stronger each time he kills something in a short burst. Also, how do you put a stack cap on it so he can only have this buff, say, 10 times at one time.
Thanks


