Melee Initialization
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) controller) Equal to User
((Player((Integer A))) slot status) Not equal to Is playing
Then - Actions
Game - Display to (All players) the text: (Name of (Player((Integer A))) is not playing!)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Player((Integer A)))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
Trigger - Turn on TRIGGER THAT COUNTS KILLS<gen>