Start kills

I dont laugh AT I laugh about the things they do :D of course, its really not the best way. But when you can laugh about other people like about you, you have a healthy humor :p xD
 
Code:
Melee Initialization
    Events
        Map initialization
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Player((Integer A))) controller) Equal to User
                        ((Player((Integer A))) slot status) Not equal to Is playing
                    Then - Actions
                        Game - Display to (All players) the text: (Name of (Player((Integer A))) is not playing!)
                        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Player((Integer A)))) and do (Actions)
                            Loop - Actions
                                Unit - Kill (Picked unit)
                    Else - Actions
Works like it should, ofc! :) Even though, Im not sure if you want it like this, since, yes, the conditions does this:
If a user-player is not playing, it removes all units by "him". If the player is a computer, it doesnt do shite! :)

Btw, while im here, are you sure you actually have units by that player that is not playing and whom will have his units killed/removed?
Check again pls, the Scenario > Player Properties, > USER...

"Pick every players in (ALLPLAYERS)", the "all players"-group doesnt contain unused player slots. Edit; which is why I did it with For each..
 
Ty, trigger works very good...

I only have 1 question... I start the game and all units die, all right but the kills are added in the red player score... why?
 
Maybe because of the trigger there... That kills "all" units, and,yes, there is no "killing player" so, in that case, it will just add the number..blablablal..well
Dont bother about that, what you now want to do is, go to your "KILL Count" trigger.. That counts kills and adds them to the multiboard/leaderboard. Now uncheck the "initialliy on" in the trigger. And turn it on via another trigger, that is not on map initialization, or, it can be, but it needs to be AFTER all units have been killed for those players who is not playing..
Code:
Trigger - Turn on TRIGGER THAT COUNTS KILLS<gen>
 
Code:
TURN ON KILLS
    Events
        Time - Elapsed game time is 0.01 seconds
    Conditions
    Actions
        Trigger - Turn on Kills <gen>

Ty! soon i will play my map online :D :D :D
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top