MissKerrigan
Active Member
- Reaction score
- 23
Hello guys,
I gave my 'earth tower' a weapon which is called 'Stones'
- I am using the photon cannonballs and set the color of this to brown, the tower is now pretending to fire 'Stones', this works well till now!
- I set the model/actor name of the cannonballs to 'Big Stones'
- I duplicated the big stones model/actor and called it 'Small Stones' and scaled this to 50% of the big stones
- I duplicated the big stones model/actor again and called it 'mini stones' and scaled this to 25% of the big stones
- now when the big stones (weapon) impact the creeps, there should be created 4 small stones when the big stone explodes (I tried this by triggers but it's not working!)
- if there are no other creeps nearby, the 4 small stones must just fall on the ground somewhere nearby and disappear
- where can I program that when the big stone hits a creep, it splashes into 4 'small stones'?
- I want use the same impact (explosion) for the small stones, I want to use 'mini stones' for this one
- when a big stone impacts a creep, it always must break into 4 small stones
- only ONE small stone may target ONE other creep, this means if a big stone hits a creep and there is only one creep nearby this creep, only one stone should move in it's direction and hits this creep, the other 3 small stones should just fall onto the ground and disappear after
- if there are 10 creeps nearby, then the 4 small stones must pick a random target
- when a small stone hits a creep, it must break into 4 'mini stones', the mini stones are not going to hit other creeps, they just serve as animation of the 'small_stone_explosion' and must disappear nearby the explosion
(the thing I try to create, is it the same like the 'mutalisk weapon'?)
I really do like this element of my tower defense but I just don't know how to create it
It would be VERY nice if somebody can help me with this
I hope I explained all things well
MissKerrigan
I gave my 'earth tower' a weapon which is called 'Stones'
- I am using the photon cannonballs and set the color of this to brown, the tower is now pretending to fire 'Stones', this works well till now!
- I set the model/actor name of the cannonballs to 'Big Stones'
- I duplicated the big stones model/actor and called it 'Small Stones' and scaled this to 50% of the big stones
- I duplicated the big stones model/actor again and called it 'mini stones' and scaled this to 25% of the big stones
- now when the big stones (weapon) impact the creeps, there should be created 4 small stones when the big stone explodes (I tried this by triggers but it's not working!)
- if there are no other creeps nearby, the 4 small stones must just fall on the ground somewhere nearby and disappear
- where can I program that when the big stone hits a creep, it splashes into 4 'small stones'?
- I want use the same impact (explosion) for the small stones, I want to use 'mini stones' for this one
- when a big stone impacts a creep, it always must break into 4 small stones
- only ONE small stone may target ONE other creep, this means if a big stone hits a creep and there is only one creep nearby this creep, only one stone should move in it's direction and hits this creep, the other 3 small stones should just fall onto the ground and disappear after
- if there are 10 creeps nearby, then the 4 small stones must pick a random target
- when a small stone hits a creep, it must break into 4 'mini stones', the mini stones are not going to hit other creeps, they just serve as animation of the 'small_stone_explosion' and must disappear nearby the explosion
(the thing I try to create, is it the same like the 'mutalisk weapon'?)
I really do like this element of my tower defense but I just don't know how to create it
It would be VERY nice if somebody can help me with this
I hope I explained all things well
MissKerrigan