Struct problems - not executing..?

Vestras

Retired
Reaction score
249
JASS:
library SpellSystem

    // NOTICE: This system uses DAMAGE POINT!
    
    struct line
        unit c
        real x
        real y
        real tx
        real ty
        string fx
        integer n
        real dmg
        real dmgaoe
        
        static method make takes nothing returns line
            local line l = line.allocate()
            local integer i = 0
            local real dx = l.tx - l.x
            local real dy = l.ty - l.y
            local real dist = SquareRoot(dx * dx + dy * dy) / l.n
            local real angle = Atan2(l.ty - l.y, l.tx - l.x)
            local real px
            local real py
                
                loop
                    set i = i + 1
                    exitwhen i > l.n
                        set px = l.x + (dist * i) * Cos(angle)
                        set py = l.y + (dist * i) * Sin(angle)
                        call DestroyEffect(AddSpecialEffect(l.fx, px, py))
                        call UnitDamagePoint(l.c, 0, l.dmgaoe, px, py, l.dmg, false, true, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL, null)
                endloop
            return l
        endmethod
        method GetLastCreatedLine takes nothing returns line
            return 0
        endmethod
    endstruct

endlibrary


As some of you might know, I have never been good at structs. Now, I'm trying to make it so that you can create different spell stuff with some structs. Somehow, my make() doesn't execute, when I do this:

JASS:
library test requires SpellSystem

function Trig_test_Actions takes nothing returns nothing
    local line l = line.create()
    set l.x = GetUnitX(udg_unit[1])
    set l.y = GetUnitY(udg_unit[1])
    set l.tx = GetUnitX(udg_unit[2])
    set l.ty = GetUnitY(udg_unit[2])
    set l.fx = "Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl"
    set l.n = 5
    set l.dmg = 0
    set l.dmgaoe = 0
    call l.make()
endfunction

//===========================================================================
function InitTrig_test takes nothing returns nothing
        set gg_trg_test = CreateTrigger(  )
        call TriggerAddAction( gg_trg_test, function Trig_test_Actions )
        call TimerStart(CreateTimer(), 1, false, function Trig_test_Actions)
endfunction

endlibrary


Any ideas?
 
what do you expect? you create a line, give him values and then run a method which creates a new line and has no values. so what should your code do?

if you want to reuse the values dont allocate a new line, but use the current (called this) so your members are called

this.fx
or even simpler
.fx

for further information look into the jasshelper manual
 
The method is running.
Do you know what static methods and allocate do? I'd suppose not, because what you're doing doesn't make much sense.

.allocate
This is the same as the create method, but this one can't be overridden as create. So it creates a new instance of the struct.

So when you're doing this:
JASS:
//
            local real dx = l.tx - l.x
            local real dy = l.ty - l.y
            local real dist = SquareRoot(dx * dx + dy * dy) / l.n
            local real angle = Atan2(l.ty - l.y, l.tx - l.x)
in your make method, those l.tx, l.x, l.ty, l.n, and l.y don't have any value, as you just created the struct instance l! (Well, that isn't true if the struct instance is a recycled instance, but this is what's happening for you at the moment).

You'd probably want to make the method non-static, remove the line
JASS:
local line l = line.create()
and replace every instance of
JASS:
l.<something>
inside the method with
JASS:
.<something>


Or what I think you really should do is rename the method (to create), make it take values for the struct members, and modify the method so that it sets the values for the members.

So eg. if you'd have this:
JASS:
struct astruct
    integer i
    unit u
    
    method make takes nothing returns nothing
        local integer i = .i + 5
        call KillUnit(.u)
    endmethod
endstruct

function Soo takes nothing returns nothing
    local astruct a = astruct.create()
    set a.i = 5
    set a.u = GetTriggerUnit()
    call a.make()
endfunction
It'd become this:
JASS:
struct astruct
    integer i
    unit u
    
    static method create takes integer i, unit u returns astruct
        local astruct a = astruct.allocate()
        set a.i = i
        set a.u = u
        return a
    endmethod
endstruct

function Soo takes nothing returns nothing
    local astruct a = astruct.create(5, GetTriggerUnit())
endfunction


Ok, this is probably written a bit unclearly, but I hope you still understand what I said. ^_^
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top