Substituting gold with lumber (Example HLW RoC)

StRoNgFoE.

New Member
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Hello :D

I am currently wondering how I would do something like this..

A player has 600k+ gold, and receives gold at an income, he receives 1 lumber and that lumber is how much gold he has obtained in that income (it varies-if you send 'creeps' your income raises)

Also, when a player reaches 300k- gold, that that player will lose 1 lumber, and however much that lumber was worth in that income, he gets that amount of gold.

An example of this is on 'Hero Line Wars RoC'.
Any help is much appreciated. Also, +Rep ;)
 

StRoNgFoE.

New Member
Reaction score
9
I've been working on it. Here is what I have at the moment, please inform me if this won't work or if it can be rigged-or if you have a better solution to my problem, thanks!

Trigger:
  • Red Gold1
    • Events
      • Player - Player 1 (Red)'s Current gold becomes Greater than or equal to 250000.00
    • Conditions
    • Actions
      • Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - 75000)
      • Player - Add 1 to Player 1 (Red) Current lumber



Trigger:
  • Red Gold2
    • Events
      • Player - Player 1 (Red)'s Current gold becomes Less than or equal to 100000.00
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Player 1 (Red) Current lumber) Greater than or equal to 1
        • Then - Actions
          • Player - Set Player 1 (Red) Current lumber to ((Player 1 (Red) Current lumber) - 1)
          • Player - Add 75000 to Player 1 (Red) Current gold
        • Else - Actions
          • Do nothing
 

bOb666777

Stand against the ugly world domination face!
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117
Well, instead of making the lumber worth whatever amount of gold he had in extra, id make each lumber be worth a fixed amount, like 300k. For example, when someone reaches 600k, their gold automatically drops by 300k and they recieve a lumber. When they go under 300k, their gold goes up by 300k but they lose 1 piece of lumber.

EDIT: Nevermind, that trigger should work.

Although you can make 2 triggers work for all players instead of making 2 per player. Just add all the events "Player X's Current gold becomes Less than or equal to 100000.00" to 1 trigger and all the "Player X's Current gold becomes Greater than or equal to 250000.00" in another and replace all the (Player 1 (Red)) by (Triggering Player)
 

Komaqtion

You can change this now in User CP.
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Don't use Do nothing !!! :p

And i also agree with bOb, use a fixed amount, much easier and still works very nice ;)
 

StRoNgFoE.

New Member
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Alright, thanks :D

So remove "Do Nothing"-and keep the "Else-Actions" field blank?


(By the way, I've reached my limit for reputation for 24 hours, but it ends in approximately 5 hours, I'll +rep then).
 

Komaqtion

You can change this now in User CP.
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469
Or better, remove then "If" completely, and just use the regular Condition field ;)

(By the way, I've reached my limit for reputation for 24 hours, but it ends in approximately 5 hours, I'll +rep then).

Yeah, np ... saw your pm :thup:
 

bOb666777

Stand against the ugly world domination face!
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Although you can make 2 triggers work for all players instead of making 2 per player. Just add all the events "Player X's Current gold becomes Less than or equal to 100000.00" to 1 trigger and all the "Player X's Current gold becomes Greater than or equal to 250000.00" in another and replace all the (Player 1 (Red)) by (Triggering Player)

Don't forget that.
 

StRoNgFoE.

New Member
Reaction score
9
Thanks man, I didn't think of that. I just finished it up.

I appreciate the help you have offered :D
 
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