Swapping weapons as an ability

anogio

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Hi folks,

I am trying to create an ability, which, when activated, will swap the primary weapon, for a different one, for the duration of the ability.
I have created two different weapons with the desired effects, and set one as my unit's primary.

I am having a problem creating the ability. The factors involved are:
* 10 second duration (done)
* 50 energy cost (done)
* 20 second cooldown (done)
* Swapping from weapon1 to weapon2, then back again when the duration expires (not done)
* Swapping weapon models on the unit itself (eg, marine c-14 gauss being swapped for tychus' minigun, then back again)

Any Ideas?

Thanks in advance
 

Flare

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* Swapping from weapon1 to weapon2, then back again when the duration expires (not done)
Have you tried using a Buff Behaviour? There's a section in the Behaviour - Modification+ field that (seemingly) allows you to modify weapons. I haven't tested it myself, but my guess is that you would be able to add the C-14 Gauss Rifle to the Weapons Disabled section (assuming you are using a Marine), and add the replacement weapon to the Weapons Enabled section. I haven't tested this myself, so I don't know how the weapon modification component of behaviours works.

EDIT: Quick test, and Buff-type Behaviours seem to work - I applied the settings as followed

Weapons
  • Marauder - Punisher Grenades
  • Marine - C-14 Gauss Rifle

Weapons Disabled
  • Marauder - Punisher Grenades

Weapons Enabled
  • Marine - C-14 Gauss Rifle

End result is visible in the screenshot below (I tried removing Marauder - Punisher Grenades from Weapons, which only resulted in the Punisher Grenades icon being displayed to the right side of the Gauss Rifle so I suspect that the default weapon will always be shown in the stats frame)

OK, screenshot is being really slow to upload, I'll edit the post in a few minutes once I get it sorted

* Swapping weapon models on the unit itself (eg, marine c-14 gauss being swapped for tychus' minigun, then back again)
I think the Gauss Rifle is part of the Marine model so, unless you can edit the Marine model to be weaponless and make 2 new models (a Gauss Rifle without the marine, and a minigun without Tychus), then attach them to the Marine via Site Operations (the respective Actors for the weapon models could be created/destroyed as the Behaviour.X.On/Off actor message is sent)
 

anogio

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Yes I have tried the buff behaviour, but so no noticable difference, despite using a customer weapon with a visible missile launch effect. perhaps this is the way to go though, and I am doing something wrong. I really have no idea...

Well as it is indeed a marine, I suppose I could use the tychus model, and swap the two as necessary, though I would need to know how to do this, and how to keep the colours the same...
 

anogio

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When I tried the behaviour method as you described, all I see is a tooltip for the primary weapon and a "disabled" indicator. and nothing else.
 

Adovid

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It won't change the weapon model, the appearance if that's what you are expecting. Only way to do that would be a lot of work doing it with actor's and custom models using 3ds max at best. But switching weapons can change what comes out of the weapon.

Can't change Tychus' color either :(. You can use ability morph if you want to go that rout, look at an example from some morph ability. It can be kind of confusing for beginners but you can ask about it here.
 

anogio

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Well I got the weapon swap working, though on the UI the weapon name stays as the primary in the tooltip, which is a little annoying. Any idea how to fix that?
 

Flare

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Well I got the weapon swap working, though on the UI the weapon name stays as the primary in the tooltip, which is a little annoying. Any idea how to fix that?

Give the unit no weapon by default - then, you need two behaviours - one will have 0 duration, which will serve as your default weapon behaviour, the other will have X second duration (whatever you want it to be) which will enable an alternate weapon, and disable the default weapon behaviour.

Behaviour (Default Weapon)
Code:
[U][B]Weapons[/B][/U]
Marauder - Punisher Grenades

[U][B]Weapons Enabled[/B][/U]
Marauder - Punisher Grenades

Behaviour (Change Weapon)
Code:
[U][B]Weapons[/B][/U]
Marine - C-14 Gauss Rifle

[U][B]Weapons Enabled[/B][/U]
Marine - C-14 Gauss Rifle

[U][B]Behaviours Disabled[/B][/U]
Behaviour (Default Weapon)

I'll have screenshots up in 5mins (if my internet allows me :D)

EDIT: Screenshots ready
The buff at the left is the Change Weapon behaviour
103969401-4.jpg
I've toggled the Hidden property under Stats - Flags for the default weapon behaviour, so that it's not occupying useful buff space :p
103969504-4.jpg
 
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