Hero
─║╣ero─
- Reaction score
- 250
Hero's Hero Revival System
I had this system a while ago...and never posted it...I updated it and made various changes to it also.
Made Completely In JASS.
Formula Used:
Meaning Level of the Hero Dying * 3 will give the time until revival...
This is easily customizable by editing the number 3 to whatever number you prefer.
New Features:
Use of the Timer Dialog(Window)
Get the Sample Map Below
Questions? Comments? Bugs? Post Them Here..
I had this system a while ago...and never posted it...I updated it and made various changes to it also.
Made Completely In JASS.
Code:
-----HERO REVIVAL SYSTEM-------
---Requirements----
For Implementation:
Paste The Text from this map's custom header into your map's custom header
Create a trigger...with the Event-A Unit Dies
for the action call either function (Example Below)
Revive Timer Dialog
Events
Unit - A unit Dies
Conditions
Actions
Custom script: call Revive_System_TWindow("Revival Time")
Revive
Events
Unit - A unit Dies
Conditions
Actions
Custom script: call Revive_System()
____________________________________________________
Features:
-Fully MUI
-No Leaks
-Easily Customizable and Editable
-Revives at Player Start Location
-Pans Camera to the Revival Spot
-Uses a fair timer for the amount of time until ressurection
-Tells that hero's player how long it will take until ressurection
-Allows use of a Timer Dialog (Window)
-Credits
-Hero12341234
Formula Used:
Code:
constant function Formula_RS takes integer r returns integer
return r * 3
endfunction
This is easily customizable by editing the number 3 to whatever number you prefer.
New Features:
Use of the Timer Dialog(Window)
Get the Sample Map Below
Questions? Comments? Bugs? Post Them Here..