Mandrilx
New Member
- Reaction score
- 9
Is it possible to render neutral hostile unable to use it's AI?
When you pre-place units in the editor owned by a player that is not set in the player properties (Non-computer player with no owner basically), its units are hostile but have no apparent AI other than the basic attack, guard help, return actions.
I am trying to trigger the AI and I am able to take control over an undefined player, but I am unable to do so with neutral hostile. I would use a player, but I like the nifty feature of name plates that appear above Neutral Hostile units.
In simpler terms: Is there any way to make the Neutral Hostile AI act as if it had the AI of an undefined player? (Not a computer slot).
Thanks in advance
When you pre-place units in the editor owned by a player that is not set in the player properties (Non-computer player with no owner basically), its units are hostile but have no apparent AI other than the basic attack, guard help, return actions.
I am trying to trigger the AI and I am able to take control over an undefined player, but I am unable to do so with neutral hostile. I would use a player, but I like the nifty feature of name plates that appear above Neutral Hostile units.
In simpler terms: Is there any way to make the Neutral Hostile AI act as if it had the AI of an undefined player? (Not a computer slot).
Thanks in advance