M
mik19
Guest
Nevermind
Same here.Mullit said:it was good, i liked the fighting concept of having different attacks. however, the unit tries to run away when it gets attacked because it doesnt have an attack itself, this is really annoying if he runs into a region, like the training area. he kept running from the 3 murloc things back in to the region that tells you about the respawning etc.
you might wanna disable triggers for that player when they've been given the information.
Yeah Sure,Mullit said:if you're canceling this do yuou mind if i use your manual fight stuff for my rpg?