BarzahdX
Active Member
- Reaction score
- 18
Target-able Locust Swarm and Hashtables
Geeze it's been awhile, the last I logged on was 06/05/09.
I usually don't have many questions and can troubleshoot myself pretty well, but I've been away from the editor for some time now and I have seem to lost some of my ability. Anyways, I'm here to ask if anyone knows how to make a unit operate like a Locust Swarm-spawned unit, while still being target-able by both allies and enemies, but uncontrollable, their AI working like they do with Locust Swarm.
My second question is: With the latest patch I found an unfamiliar aspect of the editor--hashtables. What are they, what do they do, and what are they for? If anyone has some decent tutorials, I'd be much obliged.
Thanks in advance, +rep to helpers!
Geeze it's been awhile, the last I logged on was 06/05/09.
I usually don't have many questions and can troubleshoot myself pretty well, but I've been away from the editor for some time now and I have seem to lost some of my ability. Anyways, I'm here to ask if anyone knows how to make a unit operate like a Locust Swarm-spawned unit, while still being target-able by both allies and enemies, but uncontrollable, their AI working like they do with Locust Swarm.
My second question is: With the latest patch I found an unfamiliar aspect of the editor--hashtables. What are they, what do they do, and what are they for? If anyone has some decent tutorials, I'd be much obliged.
Thanks in advance, +rep to helpers!