Terrain and disapearing Doodads...

hellblazer-1

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Hey Guys!!

I'm having a really annoying problems with the doodads and terrain in my map. I have a castle, and in front of it a big mountain. When I place a camera on top of one of the castle walls, doodads I put on the walls disappear, but only if the camera is too close.

Then, the mountain is shrouded in blackness, and you can hardly see it. Is there some way to prevent this Terrain fog, and to make the doodads stay visible no matter how close to them you get?

Thanks!!!!

--- Fixed the fog issue, but need help desperately with the doodads!!!
 
models are hollow, so you would have to back up the camera, resize the doodad, or create another doodad inside the one the camera is going through.

Btw, how'd you take out the terrain fog
 
thanks, but it isn't actually that the camera is inside the model (i know, ive made some models myself :)) its that the model just disappears when the camera gets within a certain radius of it (any doodad for that fact)

And the terrain fog - i did this,

Environment - Set fog to style Linear, z-start 10000.00, z-end 10400.00, density 0.00 and color (100.00%, 100.00%, 100.00%)
Thanks!
 
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