UndeadDragon
Super Moderator
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Terraining - Roofed Areas
Roofed areas or hallways can be very useful in many types of maps, a popular reason would be for FPS maps, or other first person maps. They are also very simple to do. I will show you a method using archways, but there other methods aswell.
1. Create an archway where you want the hallway to be.
2. Hold down shift and then add more where you want the next arches to go. Holding shift will remove the pathing, allowing you to place doodads closer together.
3. (OPTIONAL) I like to give the hallways or areas nice entrances. One method I use for this is to lower the first 3 or 4 arches, slightly more each time, to create a staggered, curved looked entrance or exit. You can lower doodads into the floor by holding down the CTRL key and pressing Page down. This also works for raising doodads, but press Page up, instead of Page down.
4. Now, to make it look better, add some terrain for flooring. I am using Cityscape tile set and the tile “Bricks”. Other tiles you could use are “Square tiles”, “White marble” and “Black marble”, or in fact any tile that gives the desired effect of flooring.
5. It’s time for the doodads now. Go crazy with them, just as long as it looks good . I like to add statues, banners and maybe some light sources, like braziers. The light sources make the terrain look better at night time, and just for darker terrain.
6. That’s basically all there is to creating roofed areas or hallways. These can very useful, but if they are used too much can result in overuse and will not have as good effect as if used sparingly, although, if made just right a lot of them will make the whole map appear as if it’s under a roof.
TIP: This same effect can be achieved with natural cliffs, which give a good “underground” style. See Below:
Thanks for reading, I look forwards to reading your comments.