[Story]
You and eleven other guests have been invited to a party at a local nobles mansion. You are able to enjoy some of the finest food and most wonderful festivities avalable. Everything is going fine until around midnight when a storm begins to brew. The noble calls you into a room an announces his final plan for the evening. It seems that he has locked you on the grounds of his estate. In order to determine who will be able to escape, he requires that you play a little game. The game works like this. Each of you has been paired up with another guest. One of you is the predator, the other is the prey. As a predator, you must hunt down your prey and kill them. Be careful though, you are also someone's prey. You must pick up different weapons scattered around the estate. Ambush, set a trap, or find any methode you choose to kill that person. At daybreak, those who are still alive and have killed their target will survive. That leaves two options. You can kill your target and spend the rest of the night evading your predator, or you can take on the prey of the person you have killed and eventualy work your way into killing your own predator. Kill or be killed. Run or be killed. The choice is yours. How many will die to save your own life?
[Gameplay]
+The estate is a one story building that has over 15 rooms. Each room can have multiple hidden items. A system im working on will spawn random items in different rooms each game. Items range from throwing knives to ropes that tie your target up. All units will have fast regeneration meaning that you have to kill them then and there. If they escape, they will simply recover health. Your prey is capable of fighting back if you attack them. Attacks from behind have a significant damage bonus.
+The vision system is unique. Your unit sees in a cone in front of them rather than a 360 degree view. This means that you will have no idea what is approaching you from behind. Whenever lightning flashes, you will have a brief duration to see all around you.
+You have multiple ways of throwing off your predator. You can change your color or your armour, forcing your predator to use their short range examine ability to discover your identity.
[Progress - This map was started April 2]
Terrain: 50%
Triggers: 0%
Units: 0%
Items: 0%
[Screenshots]
Coming Soon
You and eleven other guests have been invited to a party at a local nobles mansion. You are able to enjoy some of the finest food and most wonderful festivities avalable. Everything is going fine until around midnight when a storm begins to brew. The noble calls you into a room an announces his final plan for the evening. It seems that he has locked you on the grounds of his estate. In order to determine who will be able to escape, he requires that you play a little game. The game works like this. Each of you has been paired up with another guest. One of you is the predator, the other is the prey. As a predator, you must hunt down your prey and kill them. Be careful though, you are also someone's prey. You must pick up different weapons scattered around the estate. Ambush, set a trap, or find any methode you choose to kill that person. At daybreak, those who are still alive and have killed their target will survive. That leaves two options. You can kill your target and spend the rest of the night evading your predator, or you can take on the prey of the person you have killed and eventualy work your way into killing your own predator. Kill or be killed. Run or be killed. The choice is yours. How many will die to save your own life?
[Gameplay]
+The estate is a one story building that has over 15 rooms. Each room can have multiple hidden items. A system im working on will spawn random items in different rooms each game. Items range from throwing knives to ropes that tie your target up. All units will have fast regeneration meaning that you have to kill them then and there. If they escape, they will simply recover health. Your prey is capable of fighting back if you attack them. Attacks from behind have a significant damage bonus.
+The vision system is unique. Your unit sees in a cone in front of them rather than a 360 degree view. This means that you will have no idea what is approaching you from behind. Whenever lightning flashes, you will have a brief duration to see all around you.
+You have multiple ways of throwing off your predator. You can change your color or your armour, forcing your predator to use their short range examine ability to discover your identity.
[Progress - This map was started April 2]
Terrain: 50%
Triggers: 0%
Units: 0%
Items: 0%
[Screenshots]
Coming Soon