The exception unknown software.

danpe

New Member
Reaction score
5
The exception unknown software exception (0xc00000409) occurrd in the application at location 0x6f30a9f8.

WTF is wrong with that?!?! it heppends when im click on Test Map button in my world edtior in a map that i created...

How to fix it?

UPDATE:

I find out the problam!!!!
It a unit... every time i summon him or creates him or just place him on the map it crashs... this is the error i get:

newbitmapimagetv5.bmp


and this is the unit:
newbitmapimage2mz3.bmp

newbitmapimage3nu8.png

newbitmapimage4em3.bmp

newbitmapimage5xf0.bmp


Whats the fucking problam?
 

danpe

New Member
Reaction score
5
The testing is throghe world editor...
and i saved before...

PLEASE HELP ME!
 

chopperpope

New Member
Reaction score
12
TRY SAVING THE MAP IN WORLD EDITOR FORMAT INSIDE DOWNLOAD PASTE!

visit my thread about my heroes, PLEASE :)
 

danpe

New Member
Reaction score
5
Allready tried that...

It a map that i worked on it for months!!!
and it wont work!!!!
PLEASE HELP
 

Romek

Super Moderator
Reaction score
964
Do you seriously think we can just see what your map is with our psychic powers?

Post the map, or the triggers. Otherwise we won't be able to help.
 

danpe

New Member
Reaction score
5
First of all i wont post the map unlocked...
and i got LOTS or triggers which one should i post?
And the map crashs before she starts...
She crashs in the loading screen

Here is my map locked:

CLICK HERE TO DOWNLOAD!

You can try play the map and see the crash...
 

Cokemonkey11

New Member
Reaction score
18
chances are no one wants your map unprotected

why don't u just post the triggers or a blank map with the triggers
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
if its crashing while loading it has something to do with your initialization triggers. i cannot tell you anymore because i dont know your triggers.
 

Romek

Super Moderator
Reaction score
964
oh.. Great idea. Post the protected map.

If you don't want to post triggers and you don't want to post the map, then there really is nothing we can do.
 

danpe

New Member
Reaction score
5
I will put my intilization trigger..

Remove Fog
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across All City <gen>

Thats all...

and i got this one for a dialog...

Dialog Difficulty Choose
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Position of Tavern 0001 <gen>) over 0.00 seconds)
Dialog - Clear DialogDiffChoose
Dialog - Change the title of DialogDiffChoose to Choose Difficulty:
Dialog - Create a dialog button for DialogDiffChoose labelled |CFF20C000 Easy|R
Set DialogButtonEasy = (Last created dialog Button)
Dialog - Create a dialog button for DialogDiffChoose labelled |CFF0042FF Normal|R
Set DialogButtonNormal = (Last created dialog Button)
Dialog - Create a dialog button for DialogDiffChoose labelled |CFFFF0303 Hard|R
Set DialogButtonHard = (Last created dialog Button)
Dialog - Show DialogDiffChoose for Player 1 (Red)
Cinematic - Disable user control for (All players matching ((Color of (Matching player)) Not equal to Red))

And this one after:

Dialog Hes Been Clicked
Events
Dialog - A dialog button is clicked for DialogDiffChoose
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to DialogButtonEasy
Then - Actions
Set Difficulty = 1
Trigger - Run Melee Initialization <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to DialogButtonNormal
Then - Actions
Set Difficulty = 2
Trigger - Run Melee Initialization <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to DialogButtonHard
Then - Actions
Set Difficulty = 3
Trigger - Run Melee Initialization <gen> (ignoring conditions)
Else - Actions

But it all worked before i didnt changed anything..
 

Romek

Super Moderator
Reaction score
964
Post the "Melee Initialization" trigger.

And, maybe you could post what you changed (how it was before, and what it is now)
 

Naga'sShadow

Ultra Cool Member
Reaction score
49
Wait so the map never actually opens, this is an error having to do with the editor? Can you play the map if you select it as a custom game? If so then your problem lies not in the map but in your editor. If that turns out to be the case then you can try reinstalling it. If your using Newgen there's a whole thread dedicated to issues it has with the current patch. Basic Solution rollback your version of the editor.
 

danpe

New Member
Reaction score
5
I cant play the map.... and Romek this is my Melee Intialization trigger...

The map crashs on loading screen...
 

danpe

New Member
Reaction score
5
I find out the problam!!!!
It a unit... every time i summon him or creates him or just place him on the map it crashs... this is the error i get:

newbitmapimagetv5.bmp


and this is the unit:
newbitmapimage2mz3.bmp

newbitmapimage3nu8.png

newbitmapimage4em3.bmp

newbitmapimage5xf0.bmp


Whats the fucking problam?
 

ZeratuelX

New Member
Reaction score
6
It doesn't look like a problem directly with the unit. You said you worked on it for months, what changes did you make when it started happening? It is most likely a trigger issue or a custom spell. Post any triggers you recently created that deal with the unit, a unit in general, or a spell.
 

Jolly chap*

New Member
Reaction score
34
LightChaosma: It won't take 10 minutes. It could take less, if it's just one Hero. But if it's with the custom spells (especially if they're triggered) it could take longer. :)
 

LightChaosma

New Member
Reaction score
60
will be just a matter of chaning the unittype if he triggered them correctly, wich i assume since hes been working on it for months:p
 
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