Technomancer
New Member
- Reaction score
- 14
The RuneKings! (Projectile Arena | v.02 Beta)
The RuneKings! v.02x
Changelog:
Concept: RuneKings duke it out using a projectile-based attack system. Last man standing wins! Fast paced and fun map!
Gameplay:
-Grab your RuneKing and start firing away! There's a power shot which is fast, a giant boulder which is expensive and slow but beastly, and a spray shot which is accurate but weak at a distance.
-Create Shield Orbs to absorb damage, and adjust their movement patterns.
Check out the beta map!, I think you'll like it!
Plans:
The RuneKings! v.02x
Changelog:
'-x' version means that there are some elements in the uploaded map that are mostly for testing and are incomplete.
v.01 to v.02x
Minor debugging and optimizing
Added a few new things to do with your wisps
Made a few "balance" changes to the attributes, though the map isn't really competitive yet.
Still need to fix fast shot issue.
Added nicely buggy resurrection! lol
v.01 to v.01 unsuck
Made a temp fix to a forces glitch which actually made the map impossible to play with other people: go me!
Increased collision box to better allow certain projectiles to accurately hit.
Working on fixing an error where the first shot in a player's list of shots moves twice as fast (this often causes misses)
adjusted some tooltips to include color/hotkey highlighting
Almost finished creating onDestroy functions/finish death trigger to remove some minor leaks
Screenies added
v.01 to v.02x
Minor debugging and optimizing
Added a few new things to do with your wisps
Made a few "balance" changes to the attributes, though the map isn't really competitive yet.
Still need to fix fast shot issue.
Added nicely buggy resurrection! lol
v.01 to v.01 unsuck
Made a temp fix to a forces glitch which actually made the map impossible to play with other people: go me!
Increased collision box to better allow certain projectiles to accurately hit.
Working on fixing an error where the first shot in a player's list of shots moves twice as fast (this often causes misses)
adjusted some tooltips to include color/hotkey highlighting
Almost finished creating onDestroy functions/finish death trigger to remove some minor leaks
Screenies added
Gameplay:
-Grab your RuneKing and start firing away! There's a power shot which is fast, a giant boulder which is expensive and slow but beastly, and a spray shot which is accurate but weak at a distance.
-Create Shield Orbs to absorb damage, and adjust their movement patterns.
Check out the beta map!, I think you'll like it!
Plans:
Adjust cooldowns/manacosts on abilities for balance and fun
Add items, and a Gold-based economy to use them.
Make shield orbs more configurable in-game
Find appropriate models
Custom skins for the runekings
Beta Test for bugs.
Game Modes
-chat command system
-implement the following modes:
Teams
Location Control
Oddball
Danger Room
Bosses
Teams Vs. Bosses
MiniGames!
If anyone has any suggestions for cool minigames, let me know!
Add items, and a Gold-based economy to use them.
Make shield orbs more configurable in-game
Find appropriate models
Custom skins for the runekings
Beta Test for bugs.
Game Modes
-chat command system
-implement the following modes:
Teams
Location Control
Oddball
Danger Room
Bosses
Teams Vs. Bosses
MiniGames!
If anyone has any suggestions for cool minigames, let me know!