Timer: Time Until... ?

Stely

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So, the map is a 3v3 Castle Defence. If the defenders defend teh city like 30 mins they win and the attackers lose. The timer should be like: "Time until Cenarius heals the land:". Halp?
 
I don't understand what you mean.

Do you mean this?

Trigger:
  • Timer
    • Events
      • Time - Elapsed game time is 1800.00 seconds
    • Conditions
    • Actions
      • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
      • Game - Defeat Player 2 (Blue) with the message: Defeat!


1800secs = 30mins
Player1(Red) as defender
Player2(Blue) as attacker
 
Or if you actually want some timer that counts visibly down:
you need two variables:
timer variable MyTimer
timer window variable MyTimerWindow (name as you want)
Trigger:
  • InitTimer
    • Events: Wherever you want
    • Actions:
    • Countdown -Timer: Start MyTimer as a one-shot timer that expires in X seconds.
    • Countdown -Timer: Create a Timer window for last started timer with the titel <Cenarius arrives in:>
    • set MyTimerWindow=last created Timer window
    • Countdown - Timer: Show MyTimerWindow

then you can easily destroy the window whenever you want and stop the timer whenever you want. You would need to make another trigger too which actually does the stuff:
Trigger:
  • TheEndIsNear
    • Events:Time- MyTimer expires
    • Actions:
    • Destroy MyTimerWindow
    • <whatever you want to do at the end, do it here>

(freehand)
 
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