timers calling code

GFreak45

I didnt slap you, i high 5'd your face.
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130
relatively simple question. can timers call functions that are below the starting function, ie:

JASS:
function SomeFunc takes nothing returns nothing
    local timer t = CreateTimer()
    call TimerStart(t, 1.0, false, function SomeOtherFunc)
    set t = null
endfunction

function SomeOtherFunc takes nothing return nothing
endfunction
 

UndeadDragon

Super Moderator
Reaction score
447
Not really used JASS much, but I would say almost definately yes.

Can't you just test it?
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
well you cant call functions below the function you are calling them in, thats why im wondering, ie:
JASS:
function SomeFunc takes nothing returns nothing
    call SomeOtherFunc //this is a no no
endfunction

function SomeOtherFunc takes nothing return nothing
endfunction


and i cant atm, im at work, no editor

EDIT:
TY luorax thats what i needed
Need to spread the rep around before i can get u again
 

Laiev

Hey Listen!!
Reaction score
188
JASS:
struct foo
    static method onInit takes nothing returns nothing
        call TimerStart(CreateTimer(),1.,false,function thistype.callback)
    endmethod
    static method callback takes nothing returns nothing
        call BJDebugMsg("Return")
    endmethod
endstruct


No compile error, displays "Return" in game.

JH execute it and duplicate your code. Using function below don't compile.

Below:
JASS:
globals
    // Generated
trigger gg_trg_Melee_Initialization= null


//JASSHelper struct globals:
constant integer si__foo=1
integer si__foo_F=0
integer si__foo_I=0
integer array si__foo_V
trigger st__foo_callback

endglobals


//Generated method caller for foo.callback
function sc__foo_callback takes nothing returns nothing
        call BJDebugMsg("Return")
endfunction

//Generated allocator of foo
function s__foo__allocate takes nothing returns integer
 local integer this=si__foo_F
    if (this!=0) then
        set si__foo_F=si__foo_V[this]
    else
        set si__foo_I=si__foo_I+1
        set this=si__foo_I
    endif
    if (this>8190) then
        call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Unable to allocate id for an object of type: foo")
        return 0
    endif

    set si__foo_V[this]=-1
 return this
endfunction

//Generated destructor of foo
function s__foo_deallocate takes integer this returns nothing
    if this==null then
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Attempt to destroy a null struct of type: foo")
        return
    elseif (si__foo_V[this]!=-1) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Double free of type: foo")
        return
    endif
    set si__foo_V[this]=si__foo_F
    set si__foo_F=this
endfunction

//===========================================================================
// 
// Just another Warcraft III map
// 
//   Warcraft III map script
//   Generated by the Warcraft III World Editor
//   Date: Mon Dec 12 16:54:08 2011
//   Map Author: Unknown
// 
//===========================================================================

//***************************************************************************
//*
//*  Global Variables
//*
//***************************************************************************


function InitGlobals takes nothing returns nothing
endfunction

//***************************************************************************
//*
//*  Triggers
//*
//***************************************************************************

//===========================================================================
// Trigger: Melee Initialization
//
// Default melee game initialization for all players
//===========================================================================
//TESH.scrollpos=0
//TESH.alwaysfold=0
    function s__foo_onInit takes nothing returns nothing
        call TimerStart(CreateTimer(), 1., false, function sc__foo_callback)
    endfunction
    function s__foo_callback takes nothing returns nothing
        call BJDebugMsg("Return")
    endfunction
function InitCustomTriggers takes nothing returns nothing
    //Function not found: call InitTrig_Melee_Initialization()
endfunction

//===========================================================================
function RunInitializationTriggers takes nothing returns nothing
    call ConditionalTriggerExecute(gg_trg_Melee_Initialization)
endfunction

//***************************************************************************
//*
//*  Players
//*
//***************************************************************************

function InitCustomPlayerSlots takes nothing returns nothing

    // Player 0
    call SetPlayerStartLocation(Player(0), 0)
    call SetPlayerColor(Player(0), ConvertPlayerColor(0))
    call SetPlayerRacePreference(Player(0), RACE_PREF_HUMAN)
    call SetPlayerRaceSelectable(Player(0), true)
    call SetPlayerController(Player(0), MAP_CONTROL_USER)

endfunction

function InitCustomTeams takes nothing returns nothing
    // Force: TRIGSTR_002
    call SetPlayerTeam(Player(0), 0)

endfunction

//***************************************************************************
//*
//*  Main Initialization
//*
//***************************************************************************

//===========================================================================
function main takes nothing returns nothing
    call SetCameraBounds(- 3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), - 3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), - 3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), - 3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM))
    call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
    call NewSoundEnvironment("Default")
    call SetAmbientDaySound("LordaeronSummerDay")
    call SetAmbientNightSound("LordaeronSummerNight")
    call SetMapMusic("Music", true, 0)
    call InitBlizzard()

call ExecuteFunc("jasshelper__initstructs319126828")

    call InitGlobals()
    call InitCustomTriggers()
    call RunInitializationTriggers()

endfunction

//***************************************************************************
//*
//*  Map Configuration
//*
//***************************************************************************

function config takes nothing returns nothing
    call SetMapName("Just another Warcraft III map")
    call SetMapDescription("Nondescript")
    call SetPlayers(1)
    call SetTeams(1)
    call SetGamePlacement(MAP_PLACEMENT_USE_MAP_SETTINGS)

    call DefineStartLocation(0, 0.0, - 2624.0)

    // Player setup
    call InitCustomPlayerSlots()
    call SetPlayerSlotAvailable(Player(0), MAP_CONTROL_USER)
    call InitGenericPlayerSlots()
endfunction




//Struct method generated initializers/callers:
function sa__foo_callback takes nothing returns boolean

        call BJDebugMsg("Return")
   return true
endfunction

function jasshelper__initstructs319126828 takes nothing returns nothing
    set st__foo_callback=CreateTrigger()
    call TriggerAddCondition(st__foo_callback,Condition( function sa__foo_callback))


    call ExecuteFunc("s__foo_onInit")
endfunction


Above:
JASS:
globals
    // Generated
trigger gg_trg_Melee_Initialization= null


//JASSHelper struct globals:
constant integer si__foo=1
integer si__foo_F=0
integer si__foo_I=0
integer array si__foo_V

endglobals


//Generated allocator of foo
function s__foo__allocate takes nothing returns integer
 local integer this=si__foo_F
    if (this!=0) then
        set si__foo_F=si__foo_V[this]
    else
        set si__foo_I=si__foo_I+1
        set this=si__foo_I
    endif
    if (this>8190) then
        call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Unable to allocate id for an object of type: foo")
        return 0
    endif

    set si__foo_V[this]=-1
 return this
endfunction

//Generated destructor of foo
function s__foo_deallocate takes integer this returns nothing
    if this==null then
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Attempt to destroy a null struct of type: foo")
        return
    elseif (si__foo_V[this]!=-1) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Double free of type: foo")
        return
    endif
    set si__foo_V[this]=si__foo_F
    set si__foo_F=this
endfunction

//===========================================================================
// 
// Just another Warcraft III map
// 
//   Warcraft III map script
//   Generated by the Warcraft III World Editor
//   Date: Mon Dec 12 16:58:27 2011
//   Map Author: Unknown
// 
//===========================================================================

//***************************************************************************
//*
//*  Global Variables
//*
//***************************************************************************


function InitGlobals takes nothing returns nothing
endfunction

//***************************************************************************
//*
//*  Triggers
//*
//***************************************************************************

//===========================================================================
// Trigger: Melee Initialization
//
// Default melee game initialization for all players
//===========================================================================
//TESH.scrollpos=0
//TESH.alwaysfold=0
    function s__foo_callback takes nothing returns nothing
        call BJDebugMsg("Return")
    endfunction
    function s__foo_onInit takes nothing returns nothing
        call TimerStart(CreateTimer(), 1., false, function s__foo_callback)
    endfunction
function InitCustomTriggers takes nothing returns nothing
    //Function not found: call InitTrig_Melee_Initialization()
endfunction

//===========================================================================
function RunInitializationTriggers takes nothing returns nothing
    call ConditionalTriggerExecute(gg_trg_Melee_Initialization)
endfunction

//***************************************************************************
//*
//*  Players
//*
//***************************************************************************

function InitCustomPlayerSlots takes nothing returns nothing

    // Player 0
    call SetPlayerStartLocation(Player(0), 0)
    call SetPlayerColor(Player(0), ConvertPlayerColor(0))
    call SetPlayerRacePreference(Player(0), RACE_PREF_HUMAN)
    call SetPlayerRaceSelectable(Player(0), true)
    call SetPlayerController(Player(0), MAP_CONTROL_USER)

endfunction

function InitCustomTeams takes nothing returns nothing
    // Force: TRIGSTR_002
    call SetPlayerTeam(Player(0), 0)

endfunction

//***************************************************************************
//*
//*  Main Initialization
//*
//***************************************************************************

//===========================================================================
function main takes nothing returns nothing
    call SetCameraBounds(- 3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), - 3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), - 3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), - 3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM))
    call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
    call NewSoundEnvironment("Default")
    call SetAmbientDaySound("LordaeronSummerDay")
    call SetAmbientNightSound("LordaeronSummerNight")
    call SetMapMusic("Music", true, 0)
    call InitBlizzard()

call ExecuteFunc("jasshelper__initstructs319384937")

    call InitGlobals()
    call InitCustomTriggers()
    call RunInitializationTriggers()

endfunction

//***************************************************************************
//*
//*  Map Configuration
//*
//***************************************************************************

function config takes nothing returns nothing
    call SetMapName("Just another Warcraft III map")
    call SetMapDescription("Nondescript")
    call SetPlayers(1)
    call SetTeams(1)
    call SetGamePlacement(MAP_PLACEMENT_USE_MAP_SETTINGS)

    call DefineStartLocation(0, 0.0, - 2624.0)

    // Player setup
    call InitCustomPlayerSlots()
    call SetPlayerSlotAvailable(Player(0), MAP_CONTROL_USER)
    call InitGenericPlayerSlots()
endfunction




//Struct method generated initializers/callers:

function jasshelper__initstructs319384937 takes nothing returns nothing


    call ExecuteFunc("s__foo_onInit")
endfunction
 
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