Tinker?

LoveTD's

New Member
Reaction score
34
tinker isn't a standard hero it's customly made for the map Dota but I do think the model is not custom, check out the model list it should be in there.
If you want Tinker with all it's abilities you could make the whole tinker hero yourself with triggers and stuffs or check out the dota template on world-editor-tutorials.thehelper.net
 

Exide

I am amazingly focused right now!
Reaction score
448
I believe he's in the Taverns.
Same as that Panda hero that can split himself.

You can search for stuff in the Object Editor by pressing ctrl+f.

EDIT: As LoveTD's said, yea the hero is custom made with spells and everything, but the model is available in WC3. Only for TFT, though, I believe.
 

LoveTD's

New Member
Reaction score
34
Lol it is a hero but if you ment the hero from dota then you shouldn't be looking for it this way: try neutral passive -> heroes it's the standard tinker not the tinker from dota if you ment that one :D
 

trb92

Throwing science at the wall to see what sticks
Reaction score
142
tinker isn't a standard hero it's customly made for the map Dota but I do think the model is not custom, check out the model list it should be in there.
Umm... There's also a Tinker hero made in warcraft. The Goblin Tinker, which I think is the hero this person means.

It's at Neutral Passive > Melee > Heroes
 

LoveTD's

New Member
Reaction score
34
Lol it is a hero but if you ment the hero from dota then you shouldn't be looking for it this way: try neutral passive -> heroes
as I said before :D (forgot the melee sry for that... but thats default so no worrys :D
 

dannyboydude

Ultra Cool Member
Reaction score
33
Thanks i was loking for normal tinker coz i want to use the robo goblin to chnage my hero to a dif 1











can any one help me how do they do the : tinker changes his body parts to make the robot machine?
 

joaoac

Active Member
Reaction score
11
lol
I love these simple threads with so many replies....

@your last question: it´s the ultimate ability from the hero. The one that must reach level 6 before use.
If you need a standard hero with that ability in the begining, you must change the stats of the ability on the Object Editor.
 

Kazuga

Let the game begin...
Reaction score
110
You mean make him permanently be in the machine form? If so then go to your tinker unit, look for:
Art - Requirement Animation Names
Art - Requirement Attachment Link Names
Art - Requirement Bone Name
And set their value to "alternate" (without speach signs)

If you ment the ability that makes him into the machine it's called "Robo-Goblin"
 

Kazuga

Let the game begin...
Reaction score
110
Or you just play he's morph animation.
Code:
Animation - Play (Last created unit)'s morph animation
 

Kazuga

Let the game begin...
Reaction score
110
Not all units have an morph animation, you can see wich animations a unit has in the small window to the left on your main screen in world editor when having a unit selected.
 

Bonzo

New Member
Reaction score
4
Only the units that can already morph have such an animation. When you look at the animation seperately you will see that it contains the starting model and the result. So every morph animation is fixed to the morph. You can change that, but that wont look good.

Greets Bonzo
 

dannyboydude

Ultra Cool Member
Reaction score
33
so basically ican only morph units that already had the ability to morph?

and if iwant to i just have use the unit but use my own spells..?
 

Kazuga

Let the game begin...
Reaction score
110
All units can morph if you give them a morph ability, the problem is that only unit's with morph animations will play some sort of morph animation when the spell is used, the other's will just be replaced by the unit your are morphing into.
 

dannyboydude

Ultra Cool Member
Reaction score
33
oh rite so if the unit can be morphed it shows the morph animation if it does not ahve then morph abil then it just replaces the other existing unit
 

denmax

You can change this now in User CP.
Reaction score
155
Just to let you understand..


As you know, some units have "morph" animations.. To know that, click a unit (preplaced on the map or ready to be placed) in WE and you look on the right side of your WE. You'll see its model and (usually) the word "stand" on top of it with arrows to the left and right. "Stand" is the animation name. Press the arrow and you'll observe that it will move (stand 2 or attack), keep moving until you go back to stand, or reach to morph.

Any unit having "morph" animation will have the animation that will morph the unit when the ability is basically morphing. You could also see in the most upper field in skills. Sometimes it has "spell" or "channel" or just none. You place there the animation name.

Example, instead of using the "spell" animation when casting "Storm Bolt", you want his/her attack animation (for various reasons such as that the caster has no spell animation, models like footman and skeleton warrior), so you edit the most upper field of "Storm Bolt" from "spell" to "attack". It is usually blank which MAY mean that the animation name is commonly "spell". If it is none, just place "attack" over there and it should still do the attack animation. Of course, some skills cannot be edited..

Now, a unit that does not have a morph animation will just instantly turn into the unit wanted to be transformed into. BUT if the unit does has a morph animation, EVEN IF THE MODEL OF YOUR MORPHED UNIT is different, it will ALWAYS turn into the morphed model..
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top