trackables

Ryuu

I am back with Chocolate (:
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Yes, its those stuff again.
Let's say I made an FPS/TPS map.

Is it possible to fill the entire map with trackables? If so must it be for every 1x1 square to detect when I 'shot' and when I didn't shoot?

Also lastly: is it possible to create a floating trackable?
 

Ryuu

I am back with Chocolate (:
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64
Then how is it possible to make an FPS/TPS-like map where you shoot using your mouse and manipulate the camera using the mouse?
 

Ryuu

I am back with Chocolate (:
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> I believe you can do that with right clicking

My maps has 'flyers' which attacks using mouse. You can't right-click the air.
Hence I asked if it was possible to create trackables in the air.

> You can't, not without third party programs.

But what if I can. I can detect the trackable at the top/bottom when the mouse hovers over it, and set the angle of attack of the camera correctly. Same goes with the left/right trackable, I can set the facing of the camera.​
 
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Hence I asked if it was possible to create trackables in the air.

view my system, the CreateTrackableZ function.

But what if I can. I can detect the trackable at the top/bottom when the mouse hovers over it, and set the angle of attack of the camera correctly. Same goes with the left/right trackable, I can set the facing of the camera.

You can but it will be very laggy and have delay, it would not be worth it.
 

Darius34

New Member
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30
Yes but trackables are laggy, it wont be smooth at all.
Not for small/medium maps. It's viable. You shouldn't create them so densely, though.

A problem with trackable-filled maps: it's hard/impossible to issue unit orders. So, you have to detect everything via mouse movements and mouse-clicks.

A possible workaround/substitute for a trackable-filled map could be to do (trigger) everything with a target-everything Channel ability, and keep forcing the player to press the hotkey. It could solve your problem with flying units, for example.

You can but it will be very laggy and have delay, it would not be worth it.
Not necessarily. Here's a system you could experiment with.
 

Akolyt0r

New Member
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33
About 1000 trackables per map are save to use ...if you want you map compatible with players with quite old computers. If not, you may even go up to 2500 or something (=medium computer)...
 

Xorifelse

I'd love to elaborate about discussions...........
Reaction score
87
Yay, my trackable system comes to use.



Yes but trackables are laggy, it wont be smooth at all.

Trackables react slow, they arn't laggy. This is just like events of keyboards or unit selective events.
But the only thing making things extra slow here is your system.
Since the dawn of vJass, handleVars is depreciated because its slow.

Stop using gamecache for storing reasons, even if its just a integer to reffer to a struct.
This is not really a system, when I create a trackable I want parhaps direct access to its x, y, z values.
But what I get in return for a Creation function, just the trackable.

Return the data instead so I have data.t, data.x, data.y, etc.
 

saw792

Is known to say things. That is all.
Reaction score
280
I wouldn't use my system without updating it to use CSData at least. I did this at one stage, but I've lost it and didn't post it anyway. It's not difficult at all.
 

Ryuu

I am back with Chocolate (:
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64
> Not for small/medium maps. It's viable. You shouldn't create them so densely, though.

What about filling up trackables to fill the entire map, as in entire map (in air that reaches a Z offset of 512)?​

> A problem with trackable-filled maps: it's hard/impossible to issue unit orders.

No problem, my map has no unit issue orders; it simply uses the mouse and arrow keys.​

> I wouldn't use my system without updating it to use CSData at least.

Then could you please just give me the code so that it is updated to use CSData? I don't really know how to use CSData and I don't get one line of your system's code.​
 

saw792

Is known to say things. That is all.
Reaction score
280
>Then could you please just give me the code so that it is updated to use CSData? I don't really know how to use CSData and I don't get one line of your system's code.

As I said, I don't know where I saved that version (it's quite likely I deleted it). I would happily remake it except I just blew the PSU on my PC, so I don't have access to WE, Newgen or any of my files until I can fix it next week. Perhaps somebody else would be kind enough to do it (there are a few other optimizations I did at the same time, so if you still need it next week send me a PM).

For now, have a read through my documentation and try out my system before I remake it, I don't want to do it then find out it isn't needed afterwards.
 
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