Help! Bounty sick head xD
Unit Bountys
Events
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
Custom script: call DestroyTrigger( GetTriggeringTrigger() )
What am i doing wrong? nothing works and nothing gives bounty? my creeps that should give Bounty is Ghoul and Footmen both their bounty settings is
25 base bounty
6 dice
3 sides per die.
Whats wrong?
12 players in my map tho two of em is computer and... so what would you suggest?
Unit Bountys
Events
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
Custom script: call DestroyTrigger( GetTriggeringTrigger() )
What am i doing wrong? nothing works and nothing gives bounty? my creeps that should give Bounty is Ghoul and Footmen both their bounty settings is
25 base bounty
6 dice
3 sides per die.
Whats wrong?
12 players in my map tho two of em is computer and... so what would you suggest?