Tricky Bounty

Aqkastik

New Member
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0
Help! Bounty sick head xD


Unit Bountys
Events
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
Custom script: call DestroyTrigger( GetTriggeringTrigger() )

What am i doing wrong? nothing works and nothing gives bounty? my creeps that should give Bounty is Ghoul and Footmen both their bounty settings is

25 base bounty
6 dice
3 sides per die.

Whats wrong?

12 players in my map tho two of em is computer and... so what would you suggest?
 

Romek

Super Moderator
Reaction score
964
Click the little red flag at the top of the editor whilst the trigger is selected.
I believe 'Map Init' is the preselected event, so simply click OK.
 
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