Trigger: Creature item drops gone woops. ("For each integer" problem)

Tzepesch

New Member
Reaction score
1
Hi there. :D

Basically, I'm bad at coding. I'm currently working on an xp/gold/lumber gaining "creature strength" system. Since I want to use a respawning system, I cannot use the normal item tables system, so I'm working in triggers.
Basically I want to make stronger creeps drop better items. So I've made this.
FailureItemDropCoding.jpg

What I had imagened was, that the first counter should count levels by kills up to 15, then another counter should get 1 value, and then this second counter should trigger that the xp, lumber, gold and stats should drop for each count and then count down again. When I tested this I just realized my epic failure. I went out, killing a level 3 dragonkin and then my computer went overloading a bit and after a minute, a screen full with items appeared.

Just one question to you: How does the "for each" functions work? :p

--Edit--
Fixed drop system. Read #7
 

cleeezzz

The Undead Ranger.
Reaction score
268
it means for every number, it will do those actions.

For integer A 1 - 10, do actions
Create 1 footman

1. create footman
2. create footman
3. create footman
etc.
10. create footman

in the end you should have 10 footmen.

so thats why you have an overload of items, you created the same 3 items 100 times.
 

Tzepesch

New Member
Reaction score
1
OMG calculation problem.
I killed a lvl 3 dragon. Then for each 3rd number between 1 and 1000 it added 1/15 = 22 to my second counter. Hmmm.. Then it kept editing the values. That's a bad thing...
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> for each 3rd number between 1 and 1000 it added 1/15 = 22

Hm...
Actually, when doing integer calculations, 1 / 15 equals 0.


The last line in that large "for" loop is also not very good.

"For each variable from 1 to 100"... well, the variable is sure to be "greater or equal" to 1.
Then you subtract 1 from it... and the poor loop still tried to reach 100.
That will run until either the game crashes or the game just kills the trigger. At which point you pretty much covered the map with items.


On a related note, you can click your trigger's name, use "copy as text" and paste it here... no need for images.
 

Tzepesch

New Member
Reaction score
1
Allrighty, I've changed to this.
Code:
Item Drops
    Events
        Unit - A unit owned by Neutral Hostile Dies
    Conditions
    Actions
        Set KillingBonus = (KillingBonus + (Level of (Triggering unit)))
        For each (Integer A) from 1 to KillingBonus, do (Set KillingBonusDropCount = (KillingBonusDropCount + (1 / 15)))
        Set KillingBonus = (KillingBonus - (Level of (Triggering unit)))
        For each (Integer A) from 1 to KillingBonusDropCount, do (Actions)
            Loop - Actions
                Item - Create Tome of Experience at (Position of (Triggering unit))
                Item - Create Bundle of Lumber at (Position of (Triggering unit))
                Item - Create Gold Coins at (Position of (Triggering unit))
                Item - Create Tome of Knowledge at (Position of (Triggering unit))
        Set ItemDropLevel = (Level of (Triggering unit))
        Set ItemDropValue = (ItemDropValue + (Random integer number between 5 and 15))
        If (ItemDropValue Greater than or equal to 100) then do (Item - Create (Random level ItemDropLevel item-type) at (Position of (Triggering unit))) else do (Do nothing)
        If (ItemDropValue Greater than or equal to 100) then do (Set ItemDropValue = 1) else do (Do nothing)

Now you say that 1/15=0 in integers. That's not good. How do I make it drop a item for each 15th level then?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> Set KillingBonus = (KillingBonus + (Level of (Triggering unit)))
> For each (Integer A) from 1 to KillingBonus, do (Set KillingBonusDropCount = (KillingBonusDropCount + (1 / 15)))
> Set KillingBonus = (KillingBonus - (Level of (Triggering unit)))

Set KillingBonusDropCount = (KillingBonusDropCount + ((KillingBonus + (Level of (Triggering unit))) / 15))


> For each (Integer A) from 1 to KillingBonusDropCount

This could create a rather impressive amount of items...
 

Tzepesch

New Member
Reaction score
1
> Set KillingBonus = (KillingBonus + (Level of (Triggering unit)))
> For each (Integer A) from 1 to KillingBonus, do (Set KillingBonusDropCount = (KillingBonusDropCount + (1 / 15)))
> Set KillingBonus = (KillingBonus - (Level of (Triggering unit)))

Set KillingBonusDropCount = (KillingBonusDropCount + ((KillingBonus + (Level of (Triggering unit))) / 15))


> For each (Integer A) from 1 to KillingBonusDropCount

This could create a rather impressive amount of items...

Think you've read something wrong...
It only dropped one of each items. (Initial values set for 1)

Drops works fine now, just changed to this:
Code:
Item Drops
    Events
        Unit - A unit owned by Neutral Hostile Dies
    Conditions
    Actions
        Set ItemDropLevel = (Level of (Triggering unit))
        Set ItemDropValue = (ItemDropValue + (Random integer number between 5 and 15))
        If (ItemDropValue Greater than or equal to 100) then do (Item - Create (Random level ItemDropLevel item-type) at (Position of (Triggering unit))) else do (Do nothing)
        If (ItemDropValue Greater than or equal to 100) then do (Set ItemDropValue = 1) else do (Do nothing)
        Set KillingBonus = (KillingBonus + (Level of (Triggering unit)))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
            Then - Actions
                For each (Integer A) from 1 to 10, do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                KillingBonus Greater than or equal to 10
                            Then - Actions
                                Item - Create NormalDrops[(Random integer number between 1 and 6)] at (Position of (Triggering unit))
                                Set KillingBonus = (KillingBonus - 10)
                            Else - Actions
                                Do nothing
            Else - Actions
                Do nothing

Thanks for help everyone. :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top