Trigger Help needed!

Arctic

New Member
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1
I'm making a TD and all i need to know is how to make it so once all the enemies are dead to make the next round start.:banghead:
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
610
You can make an integer count when the enemies are dead

if 30 spawn just make a trigger to make an integer and subtract it when 1 of them dies and when it hits 0... start the new one.

or

give the enemies 1 food and check when the food = 0
 

foodflare

You can change this now in User CP.
Reaction score
32
or you could do this type of thing

Levels is a unit-type array variable
Level is an integer variable
Spawns is a unit-group variable

this is for the first spawn just do watever with this(just example)
Code:
Basic Spawn
    Events
    Conditions
    Actions
        Unit - Create 15 Levels[Level] for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
        Unit Group - Add all units of (Last created unit group) to Spawns

this is the actually testing part
Code:
Starting new spawn
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is in Spawns) Equal to True
    Actions
        Unit - Remove (Triggering unit) from the game
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in Spawns) Equal to 0
            Then - Actions
                Set Level = (Level + 1)
                Unit - Create 15 Levels[Level] for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
                Unit Group - Add all units of (Last created unit group) to Spawns
            Else - Actions
 

Arctic

New Member
Reaction score
1
Code:
Untitled Trigger 001
    Events
        Map initialization
    Conditions
    Actions
        Wait 25.00 seconds
        Unit - Create 10 Child for Player 2 (Blue) at (Center of Point A <gen>) facing Default building facing (270.0) degrees
Thats what i got for round 1 i just need to make it so when all of the 10 Children die to start another timer for the next round.
 

foodflare

You can change this now in User CP.
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32
ok now in that trigger put

Unit Group - Add all units of (Last created unit group) to Spawns

and then

Code:
Starting new spawn
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is in Spawns) Equal to True [COLOR="red"]boolean[/COLOR]
    Actions
        Unit Group - Remove (Triggering unit) from Spawns
        Unit - Remove (Triggering unit) from the game
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in Spawns) Equal to 0 [COLOR="Red"]integer comparison[/COLOR]
            Then - Actions
                Unit - Create 10 Child for Player 2 (Blue) at (Center of Point A <gen>) facing Default building facing degrees
                Unit Group - Add all units of (Last created unit group) to Spawns [COLOR="Red"]Unit Group - Add unit group[/COLOR]
            Else - Actions
 

Arctic

New Member
Reaction score
1
But there are other people in the region "spawns" that you need the whole game.
 

foodflare

You can change this now in User CP.
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32
this only selects the units u select for the spawns
unless u add other units to the unit group 'spawns'
you could change the name of the unit group if needed just create a new one and use it
 
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