Trigger Nova Help

addeownage

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i need help for making own novas, like crushing waves going all direction from the caster looking like a water nova... h34lp?
 
Doubt you can do that. Sorry. :(
But you can make a wave attack the hits multiple times (possibly from different directions). That's all I can tell you now, sorry I couldn't really help (and hey, what's wrong with the good-old nova attack? ;) ).
 
Code:
Shuriken Hurricane
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Shuriken Hurricane 
    Actions
        Set Caster = (Casting unit)
        Set CastingPoint = (Position of Caster)
        Set Angle = (Facing of Caster)
        For each (Integer A) from 1 to (360 / 30), do (Actions)
            Loop - Actions
                Unit - Create 1 Wisp for (Owner of Caster) at CastingPoint facing Angle degrees
                Set L_Unit = (Last created unit)
                Unit - Add a 3.00 second Generic expiration timer to L_Unit
                Unit - Add Shuriken (Dummy)  to L_Unit
                Unit - Set level of Shuriken (Dummy)  for L_Unit to (Level of Shuriken Hurricane  for Caster)
                Unit - Order L_Unit to Undead Dreadlord - Carrion Swarm (CastingPoint offset by 500.00 towards (Angle + 30.00) degrees)
                Set Angle = (Angle + 30.00)

Something like this should do
 
hmmm

how do u get "a unit" i only get no unit ^^ (naabish but im half new to triggering) and what kind of variables should i use for "caster, castingpoint and angle, L_Unit" and if there was some more... theres no need for this but it would be nice with an explaination why it is like this so i can try and make own things and learn.... thanks
 
-sigh-

You're giving us swedes a bad reputation :)

Variables:

Caster = Unit Variable (No Array)
CastingPoint = Point Variable (No Array)
Angle = Angle Variable (No Array)


No more needed...
 
looool

omg sry for that one hahaha :p i knew that just blackout... still wonder bout the other things i wrote though
 
sry

to write so many replies its just i have some more questions :p. What ability should i base my own ability "like shuriken thing" on and how do i decide the damage done with the nova? sry again for double
 
Dummy Ability = Undead Dreadlord - Carrion Swarm

Base Ability = Channel would work

You'll get to decide damage and those stuff on the dummy ability that you make
 
odd

i did exactly with ur code and i used divine shield as base, but it just created a lot of wisps around my unit and then they died "3 sec ofc"
 
They also need the ability they are supposed to cast, and, more importantly, enough mana to cast it.
Or set the mana cost to 0.

Actually, have a look at some dummy casters tutorial we have around here.
 
better

okay now i get the wisps to cast carrion swarm, BUT, u see the wisps, they are surrounding my unit so he cannot move until they die and they all cast at the same location ^^ :banghead:
 
okay

now i get the wisps to shoot at all around the caster, but its still big fat wisps so it doesnt look like the swarms is coming from the caster, u can see the ability coming from the wisps around it ^^ :banghead:
 
You must have done something terrible wrong

And you must make a dummy unit! I'm just too lazy to change name :p

Post your trigger

And edit your posts instead
 
im new to forum

how do i post my trigger? and .. dummy unit? i tried making a new unit with no scale and collision size and everything. still looks f****d up :p

edit: i just must thank everyone for helping me with this, im learning really much! when i was fippling with this i discovered new ways to use variables and stuff :) arrh, when were talking, im making a melee map but with new races, and i cant get the "call to arms" ability away from the tier, and i cant change the "summon building, build structure type abilties so they are like Form Water instead and new icon. kiss


so, this is my trigger (btw i fixed so they shoot in all different directions, i forgot the last "action first")

Code:
shuriken
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Water Nova tran
    Actions
        Set Caster = (Casting unit)
        Set CastingPoint = (Position of Caster)
        Set angle = (Facing of Caster)
        For each (Integer A) from 1 to (360 / 20), do (Actions)
            Loop - Actions
                Unit - Create 1 Wisp for (Owner of Caster) at CastingPoint facing angle degrees
                Set L_Unit = (Last created unit)
                Unit - Add a 3.00 second Generic expiration timer to L_Unit
                Unit - Add Carrion Swarm to L_Unit
                Unit - Set level of Carrion Swarm for L_Unit to (Level of Water Nova tran for Caster)
                Unit - Order L_Unit to Undead Dreadlord - Carrion Swarm (CastingPoint offset by 500.00 towards angle degrees)
                Set angle = (angle + 20.00)
 
How can i set .
Set Caster = (Casting unit)
Set CastingPoint = (Position of Caster)
Set angle = (Facing of Caster)
 
Code:
Shuriken Hurricane
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Shuriken Hurricane 
    Actions
        Set Caster = (Casting unit)
        Set CastingPoint = (Position of Caster)
        Set Angle = (Facing of Caster)
        For each (Integer A) from 1 to (360 / 30), do (Actions)
            Loop - Actions
                Unit - Create 1 Wisp for (Owner of Caster) at CastingPoint facing Angle degrees
                Set L_Unit = (Last created unit)
                Unit - Add a 3.00 second Generic expiration timer to L_Unit
                Unit - Add Shuriken (Dummy)  to L_Unit
                Unit - Set level of Shuriken (Dummy)  for L_Unit to (Level of Shuriken Hurricane  for Caster)
                Unit - Order L_Unit to Undead Dreadlord - Carrion Swarm (CastingPoint offset by 500.00 towards (Angle + 30.00) degrees)
                Set Angle = (Angle + 30.00)

Something like this should do


THIS IS JUST HALF COMPLETE.
The way that he put the spell may strike the same player twice, dealing double damage. its much better if you do that:

-put the DUMMY spell to deals no damage!
-use the dummy just as animation.
-put this in the end.

action:
-pick all units from unit group (units within "magic area" of position of (casting point))
-if owner of picked unit is an enemy of owner of triggering unit then:
-make triggering unit damage picked unit with (number of your choice x level of SPELL) of type (you chose)
-esle: do nothing
 
Change your wisp model to none.mdl. Otherwise you'll be able to see it casting and whatnot.
 
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