Trigger

lordrd

New Member
Reaction score
2
I need a event to complete this trigger-

Code:
Events
    >>Player Red kill 500 units (any unit)<<
Conditions
Actions
    Unit - Create 1 Race Selector for Player 1 (Red) at (Races Troops <gen>) facing (Position of (Triggering unit))

thx lordrd
 

Tinki3

Special Member
Reaction score
418
Use an integer variable to store the amount of kills that player currently has.
And if that integer is equal to 500, create the unit for that player:
Code:
Example
    Events
        Unit - A unit Dies
    Conditions
        ((Owner of (Killing unit)) Equal to Player 1 (Red)) and (((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True)
    Actions
        Set Kill_Count = (Kill_Count + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Kill_Count Equal to 500
            Then - Actions
                Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
            Else - Actions
 

lordrd

New Member
Reaction score
2
ok...
i creat the Variable, but this trigger is a bit complicated -
how to do this -
Code:
((Owner of (Killing unit)) Equal to Player 1 (Red)) and (((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True)

this-
Code:
Set Kill_Count = (Kill_Count + 1)

and this-
Code:
Kill_Count Equal to 500

sorry but im a newbie trying do a nice map :eek: :rolleyes:
 

Tinki3

Special Member
Reaction score
418
((Owner of (Killing unit)) Equal to Player 1 (Red)) = Player comparison

((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True)
= Boolean comparison

and = "And", at the bottom of the list

(Kill_Count + 1) = Arithmitic, allows you two +, -, x or divide two values

Kill_Count Equal to 500 = Integer comparison
 

lordrd

New Member
Reaction score
2
Noob Question

(Kill_Count + 1) = Arithmitic, allows you two +, -, x or divide two values

Kill_Count Equal to 500 = Integer comparison

yes, i understand all, but what i put in Index?

see the picture plz
 

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Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Index? Why do you have an array? Don't use an array.
 

lordrd

New Member
Reaction score
2
stupid question... lol

I have another question...
I used your trigger, and it work... but now i need use it for five player

so i only need change info here
Code:
((Owner of (Killing unit)) Equal to Player 1 (Red)) and (((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True)

and here
Code:
Unit - Create 1 Unit Selector for Player 1 (Red) at (Center of Golem Parts <gen>) facing Default building facing degrees

or i need create one Variable for trigger?
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
It would probably be easiest to just make 5 different triggers. Copy and Paste the trigger, and replace the conditions.
 

Tinki3

Special Member
Reaction score
418
>It would probably be easiest to just make 5 different triggers

Could be, or you could simply combine them all into one:
Code:
Example
    Events
        Unit - A unit Dies
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Killing unit)) Equal to Player 1 (Red)
                (Owner of (Killing unit)) Equal to Player 2 (Blue)
                (Owner of (Killing unit)) Equal to Player 3 (Teal)
                (Owner of (Killing unit)) Equal to Player 4 (Purple)
                (Owner of (Killing unit)) Equal to Player 5 (Yellow)
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Dying unit) belongs to an ally of (Owner of (Killing unit))) Not equal to True
            Then - Actions
                Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Kill_Count[(Player number of (Owner of (Killing unit)))] Equal to 500
                    Then - Actions
                        Unit - Create 1 Footman for (Owner of (Killing unit)) at (Center of (Playable map area)) facing Default building facing degrees
                    Else - Actions
            Else - Actions
Kill_Count[(Player number of (Owner of (Killing unit)))] = "Player Number" for ref.

Kill_Count's array size needs to be changed to 1 for this trigger to work.
 

lordrd

New Member
Reaction score
2
Code:
Untitled Trigger 003
    Events
        Unit - A unit Dies
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Killing unit)) Equal to Player 1 (Red)
                (Owner of (Killing unit)) Equal to Player 2 (Blue)
                (Owner of (Killing unit)) Equal to Player 3 (Teal)
                (Owner of (Killing unit)) Equal to Player 4 (Purple)
                (Owner of (Killing unit)) Equal to Player 5 (Yellow)
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Dying unit) belongs to an ally of (Owner of (Killing unit))) Not equal to True
            Then - Actions
                Set Kill_Count_GOLEMPARTS[(Player number of (Owner of (Killing unit)))] = Kill_Count_GOLEMPARTS[((Player number of (Owner of (Killing unit))) + 1)]
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Kill_Count_GOLEMPARTS[(Player number of (Owner of (Killing unit)))] Equal to 5
                    Then - Actions
                        Unit - Create 1 Unit Selector for (Owner of (Killing unit)) at (Center of Golem Parts <gen>) facing Default building facing degrees
                    Else - Actions
            Else - Actions

Trigger don't work... Why?
 
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