Hullo there everyone.
I am currently making a dungeon-crawler map, and have run into a small issue regarding EXPLOSIONS.
More specifically, the doodad, Barrel of Explosives. I have set up a system in which destroying one of these will actually deal damage to any nearby units. However, I just found out that the trigger will not deal damage to other doodads nearby (not blowing up other nearby barrels of explosives). I need to know how to cause this trigger to also damage nearby doodads.
The trigger I used is as follows:
As you can see, it's not a particularly complicated trigger. [*region*] refers to one of the multiple regions in which the barrels are found (there are multiple triggers, because "a destructible within x dies" only detects 64 destructables).
Trap 0000 <gen> is a 'dummy' unit which deals all triggered trap damage.
Any help would be much appreciated.
I am currently making a dungeon-crawler map, and have run into a small issue regarding EXPLOSIONS.
More specifically, the doodad, Barrel of Explosives. I have set up a system in which destroying one of these will actually deal damage to any nearby units. However, I just found out that the trigger will not deal damage to other doodads nearby (not blowing up other nearby barrels of explosives). I need to know how to cause this trigger to also damage nearby doodads.
The trigger I used is as follows:
Code:
[B]Events[/B]
Destructible - A destructible within [*region*] dies.
[B]Conditions[/B]
(Destructible-type of (Dying Destructible)) Equal to Barrel of Explosives.
[B]Actions[/B]
Unit - Cause Trap 0000 <gen> to damage circular area after 0.01 seconds of radius 250.00 at (Position of (Dying Destructible)), dealing 100.00 damage of attack type Chaos and of damage type Fire.
As you can see, it's not a particularly complicated trigger. [*region*] refers to one of the multiple regions in which the barrels are found (there are multiple triggers, because "a destructible within x dies" only detects 64 destructables).
Trap 0000 <gen> is a 'dummy' unit which deals all triggered trap damage.
Any help would be much appreciated.