Triggers are over writing

leothepeo

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Hey all

Im fairly new to JASS but i know a few things. Any way here is my problem im making a map that is revovled around Capturing the enemy flag. One of the problems i am having is 2 of my triggers are over writing each other. For example i have a trigger

Events
Unit- A Unit Accquires an item
Unit - A unit Dies (This is my problem i think)

Conditions
(Item-class of Team 1's flag 0002 <gen>) Equal to Miscellaneous
((Triggering Unit) is A Hero) Equak to True

Actions
Wait 6.00 seconds
Item - move Team 2;s Flag 0000 <GEN> to (Point(-6574, -442.00))

If i have the other teams flag and any random unit dies on the map the flag automaticly returns to its original spot. Ithe Unit dies command is causing me the most problems any advice will help.


Thanks alot!
 

Akatsuki

New Member
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24
I'm guessing that that any random using is a hero. Because in your trigger if any hero dies then the flag will return to it's spot. You might want to find a new condition instead of using
Code:
((Triggering Unit) is A Hero) Equals True

I don't know how to help you any more without knowing what the map is actually about. I haven't been on WE for awhile so I'm a little rusty.
 

leothepeo

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Hey thanks ive been looking for some and i cant really seem to get a good one if anyone out there knows a good condition for this itd really help. And some more information its a capture the flag map and if some one gets a flag but a unit dies it auto goes back to the flags original spot.
 

Akatsuki

New Member
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24
Well when they capture the flag do they get an item in their item inventory? Because if they do then you can do something like this.

Code:
Test
    Events
        Unit - A unit Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Dying unit) has an item of type Flag 1) Equal to True
            Then - Actions
                Wait 6.00 game-time seconds
                Item - move Team 1;s Flag 0000 <GEN> to (Point(-6574, -442.00))
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Dying unit) has an item of type Flag 2) Equal to True
                    Then - Actions
                        Wait 6.00 game-time seconds
                        Item - move Team 2;s Flag 0000 <GEN> to (Point(-6574, -442.00))
                    Else - Actions

It might not work.
 
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