Triggers - Memory Leaks and Custom Scripts

vypur85

Hibernate
Reaction score
803
Code:
call RemoveUnit (udg_YOURUNIT)

The above code is similar to the GUI version of 'Unit - Remove Unit'. Doing this will completely remove the unit from the game.

In GUI, unit variable does not leak. It does not require removal. You can still null it though, but it's not necessary. (Custom Script: Set YourVariable = null)


> it needs more destroy scripts

The tutorial has already taken care of most (or all) of the possible leaks in GUI. There are no more other destroy scripts that are necessary (as far as I know).
 

TwoHeadedBoy

New Member
Reaction score
6
Do Z-offsets in floating texts cause leaks? i.e.:

Trigger:
  • Actions
    • Floating Text - Create floating text that reads (asdf) at temp_loc with Z offset 20.00, using font size.....

Is there a leak in there? (I remove temp_loc)


Do floating texts above units leak?:

Trigger:
  • Actions
    • Floating Text - Create a floating text that reads (ASDF) above (Unit) with Z offset 0.00.......
 

Azlier

Old World Ghost
Reaction score
461
Z offset doesn't leak.

Floating text does indeed leak if you don't disable permanency and give it a lifespan. But that's pretty much it.
 

TwoHeadedBoy

New Member
Reaction score
6
So things attached to units (floating texts, special effects) dont leak (as long as you remove the effect)? Only ones that are created at a point?
 

Azlier

Old World Ghost
Reaction score
461
Nothing leaks if you remove it :nuts:. Except groups, but that's another subject.
 

Twisty

New Member
Reaction score
0
now i read it about 3 times, and i understand it all :D just got a little problem i think its leaking:
Set Temp_Group = (units of type Wisp)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
(Terrain type at (Position of (Picked unit))) Equal to Felwood - Vines

How do i make a condition unleaking?
 

Zetrix91

TH.net Regular
Reaction score
2
i have a question about this trigger

Trigger:
  • Special Effect Good 2
    • Events
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set Temp_Point = (Center of (Playable map area))
          • Special Effect - Create a special effect at Temp_Point using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
          • Set Temp_SFX[(Integer A)] = (Last created special effect)
          • Custom script: call RemoveLocation (udg_Temp_Point)
      • Wait 2.00 seconds
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Special Effect - Destroy Temp_SFX[(Integer A)]


How do u use the [(Integer A)] in a variable so that u can multi store the special effects

Set Temp_SFX"[(Integer A)]" = (Last created special effect)
^
This part
do i just set the variable name to: "VariableName[(Integer A)]
 

Thedreadlord

New Member
Reaction score
0
Yeah very nice and terribly usefull tutorial!Awsome thanks for the advices and tips.There is just one thing i didn't understand in one of your replys;How to deal with Array leaks like one already asked before but i didn't understand how to and where to add the [#] like you said.:confused:
 

NeosDany

Member
Reaction score
1
if i have a unit group with an array , how may I imput the destroy group code ? like set units in playable map area owned by player 12 = temp_unit_group ( array 1 )
 

SMaster

New Member
Reaction score
0
Yeah very nice and terribly usefull tutorial!Awsome thanks for the advices and tips.There is just one thing i didn't understand in one of your replys;How to deal with Array leaks like one already asked before but i didn't understand how to and where to add the [#] like you said.:confused:

I had the same Q but already answered! Great tut and very very very usefull!
 

revlisilver

New Member
Reaction score
0
when I use call RemoveLocation (udg_Temp_Point) It won't work it gives an error :(

Line 28: Invalid argument type (rect)
Line 31: Expected a code statement (rect)

function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
set udg_Temp_Point = gg_rct_Region_Start
call CreateNUnitsAtLocFacingLocBJ( 1, 'nspr', Player(11), GetRandomLocInRect(udg_Temp_Point), GetUnitLoc(GetTriggerUnit()) )
call RemoveLocation (udg_Temp_Point)
endfunction


I didn't use jass it just gave me that :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top