Triggers... the problem of W3 WE... 4 me ;D

lordrd

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Hello... i come here ask for a little help...
I want to do a "mass-command" to move all my units for other base, with some circles with the color of the players in top of the map... moving a unit for the circle and all units move for the local in the map.

If you dont understand see this picture:
attachment.php


Thx LordRD
 

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I'm still not sure what you want... do you mean that wherever a unit is in the circles is where all of the player's units will go on the map itself?
 
Not sure if I understand what you're asking, but if you want things to happen when people move to different circles, you can just create regions over the circles and use the Event

Unit enters a region.
 
Aw, . I didn't understand too. It would be better if you explain more what you want though.
 
Do you mean if a unit enters on of the circles all his men will attack to that base? That would be easy:

Code:
Events
    Unit - A unit enters Move men thing here <gen>
Conditions
Actions
    Unit Group - Pick every unit in (Units in your base <gen>) and do (Unit - Order (Picked unit) to Attack-Move To (Center of enemy base <gen>))

Hope that is what your looking for . . .

EDIT: That is just the idea, you'd need conditions to stop pesants and stuff. Or you could do entire map . . .
 
Yeah, I think I gotz a good one.
Event
- Unit Enters (Region)
Conditon
- Entering unit equel to (Blah)
Action
- Set Temp_Units = Every unit owned by (Triggering Unit)
- Pick every unit owned by Temp_Units and do Multiple Actions
- Order (Picked Unit) to attack-to center of (Region)
- Custom Script: Bleh

Not sure if it leaks other than that, or even if it works..
 
Do you mean if a unit enters on of the circles all his men will attack to that base? That would be easy:

Code:
Events
    Unit - A unit enters Move men thing here <gen>
Conditions
Actions
    Unit Group - Pick every unit in (Units in your base <gen>) and do (Unit - Order (Picked unit) to Attack-Move To (Center of enemy base <gen>))

Hope that is what your looking for . . .

EDIT: That is just the idea, you'd need conditions to stop pesants and stuff. Or you could do entire map . . .

Yes, exactly, all bases have a unit in circles areas, and they can use this units to move all units for that base :D THX

"Unit Group - pick every unit in (Units in your base <gen>) and do (Unit - Order (Picked unit) to Attack-Move To (Center of enemy base <gen>))" i select new action, "unit group - pick every units in (red base's area) and do action" but i dont found this action - (Unit - Order (Picked unit) to Attack-Move To (Center of enemy base <gen>)
 
Event
- Unit Enters (Region)
Conditon
- Entering unit equal to (Blah)
- Region is equal to Blue
Action
- Set Temp_Units = Every unit owned by (Triggering Unit)
- Set Temp_Loc = Base of blue
- Pick every unit owned by Temp_Units and do Multiple Actions
- If blue is playing
- Order (Picked Unit) to attack-to center of (Temp_Loc)
- Else
do nothing
- Custom Script: call RemovePlayer(udg_Temp_Units)
- Custom script: call RemoveLocation(udg_Temp_Loc)
 
Never put Do Nothing in a trigger! It does EXACTLY that! Thats bytes worth of data being lost for just adding that!
 
A little help again

Code:
Events
    Unit - A unit enters Move men thing here <gen>
Conditions
Actions
    Unit Group - Pick every unit in (Units in your base <gen>) and do (Unit - Order (Picked unit) to Attack-Move To (Center of enemy base <gen>))

I do this for all bases, for all players... and work, but i have a problem: if i put one unit in circle, units go for a base, but all go, and i only want my units going to atack... can you say me how to set this
Code:
Unit - A unit enters Move men thing here
for a specific unit?
and i can do differents units for all bases and it work fine

and i want other litle help, how to set some units to dont move whit this tigger?

Thx LordRD
 
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