Triple Strafe - Trigger problem

Manee

New Member
Reaction score
20
i made a trigger that would act like a multiple attack ability but it doesn't work...

Code:
Triple Strafe
    Events
        Unit - A unit Is attacked
    Conditions
        (Level of Triple Strafe  for (Attacking unit)) Equal to 1
        (Current research level of Triple Strafe  for (Owner of (Triggering unit))) Equal to 1
        (Random integer number between 1 and 100) Less than or equal to (50 x (Level of Triple Strafe  for (Attacking unit)))
    Actions
        Set TripleStrafeAllies = (All allies of (Owner of (Attacking unit)))
        Set TempPoint = (Position of (Attacking unit))
        Player Group - Pick every player in TripleStrafeAllies and do (Set TripleStrafeTarget = (Random 2 units from (Units within 800.00 of (Position of (Attacking unit)) matching ((Owner of (Attacked unit)) Not equal to (Picked player)))))
        Unit Group - Pick every unit in TripleStrafeTarget and do (Actions)
            Loop - Actions
                Unit - Create 1 Triple Strafe Dummy for (Owner of (Attacking unit)) at TempPoint facing Default building facing degrees
                Unit - Add Storm Bolt  to (Last created unit)
                Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
                Unit - Cause (Attacking unit) to damage (Picked unit), dealing 20.00 damage of attack type Pierce and damage type Normal
                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Custom script:   call DestroyGroup (udg_TripleStrafeTarget)
        Custom script:   call RemoveLocation (udg_TempPoint)

the storm bolts are the additional shot effect (since the damage comes from the "cause (attacking unit) to damage ...") -- has 0 damage, 0 stun duration and has archer's missile art


so what's wrong with my trigger?
 

Komaqtion

You can change this now in User CP.
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try to remove the condition (Random integer number between 1 and 100) Less than or equal to (50 x (Level of Triple Strafe for (Attacking unit))) because you have set a variable or something to an integer number what i know. instead make an integer variable and the first action should be to set that variable to (Random integer number between 1 and 100) and then use if conditions to check if the variable is less than 50
 

Manee

New Member
Reaction score
20
try to remove the condition (Random integer number between 1 and 100) Less than or equal to (50 x (Level of Triple Strafe for (Attacking unit))) because you have set a variable or something to an integer number what i know. instead make an integer variable and the first action should be to set that variable to (Random integer number between 1 and 100) and then use if conditions to check if the variable is less than 50

i dont completely get what ur trying to say, but is this what you want me to do?

Code:
Triple Strafe Copy
    Events
        Unit - A unit Is attacked
    Conditions
        (Level of Triple Strafe  for (Attacking unit)) Equal to 1
        (Current research level of Triple Strafe  for (Owner of (Triggering unit))) Equal to 1
    Actions
        Set TripleStrafeInteger = (Random integer number between 1 and 100)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                TripleStrafeInteger Less than or equal to (50 x (Level of Triple Strafe  for (Attacking unit)))
            Then - Actions
                Set TripleStrafeAllies = (All allies of (Owner of (Attacking unit)))
                Set TempPoint = (Position of (Attacking unit))
                Player Group - Pick every player in TripleStrafeAllies and do (Set TripleStrafeTarget = (Random 2 units from (Units within 800.00 of (Position of (Attacking unit)) matching ((Owner of (Attacked unit)) Not equal to (Picked player)))))
                Unit Group - Pick every unit in TripleStrafeTarget and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Triple Strafe Dummy for (Owner of (Attacking unit)) at TempPoint facing 0.00 degrees
                        Unit - Add Storm Bolt  to (Last created unit)
                        Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
                        Unit - Cause (Attacking unit) to damage (Picked unit), dealing 20.00 damage of attack type Pierce and damage type Normal
                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                Custom script:   call DestroyGroup (udg_TripleStrafeTarget)
                Custom script:   call RemoveLocation (udg_TempPoint)
            Else - Actions

seems the same >_<
 

Komaqtion

You can change this now in User CP.
Reaction score
469
it still doesn't work ?
EDIT: Byt the way, is this ability supposed to damage allies ?
 

Manee

New Member
Reaction score
20
the normal... unit shoots a projectile, but without any additional arrows =/
 

MasterRofl

New Member
Reaction score
8
Code:
        Set TripleStrafeInteger = (Random integer number between 1 and 100)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                TripleStrafeInteger Less than or equal to (50 x (Level of Triple Strafe  for (Attacking unit)))

It activates 200% of the time at level 4?

EDIT: You know, it might just be that it's happening so fast you don't see it? You mentioned it's the same missile are as the archer's arrow..
 

Bird

Ultra Cool Member
Reaction score
29
Your 2nd condition is wrong:

"(Current research level of Triple Strafe for (Owner of (Triggering unit))) Equal to 1
"

The event is "Unit is Attacked" - the Triggering unit is the Attacked unit, not your attacking unit.
 

Manee

New Member
Reaction score
20
Your 2nd condition is wrong:

"(Current research level of Triple Strafe for (Owner of (Triggering unit))) Equal to 1
"

The event is "Unit is Attacked" - the Triggering unit is the Attacked unit, not your attacking unit.

thx ;)

my problem now is... i've set the chance to 100% to test it out but the additional projectiles wont come always come out =/
 
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