Manee
New Member
- Reaction score
- 20
i made a trigger that would act like a multiple attack ability but it doesn't work...
the storm bolts are the additional shot effect (since the damage comes from the "cause (attacking unit) to damage ...") -- has 0 damage, 0 stun duration and has archer's missile art
so what's wrong with my trigger?
Code:
Triple Strafe
Events
Unit - A unit Is attacked
Conditions
(Level of Triple Strafe for (Attacking unit)) Equal to 1
(Current research level of Triple Strafe for (Owner of (Triggering unit))) Equal to 1
(Random integer number between 1 and 100) Less than or equal to (50 x (Level of Triple Strafe for (Attacking unit)))
Actions
Set TripleStrafeAllies = (All allies of (Owner of (Attacking unit)))
Set TempPoint = (Position of (Attacking unit))
Player Group - Pick every player in TripleStrafeAllies and do (Set TripleStrafeTarget = (Random 2 units from (Units within 800.00 of (Position of (Attacking unit)) matching ((Owner of (Attacked unit)) Not equal to (Picked player)))))
Unit Group - Pick every unit in TripleStrafeTarget and do (Actions)
Loop - Actions
Unit - Create 1 Triple Strafe Dummy for (Owner of (Attacking unit)) at TempPoint facing Default building facing degrees
Unit - Add Storm Bolt to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
Unit - Cause (Attacking unit) to damage (Picked unit), dealing 20.00 damage of attack type Pierce and damage type Normal
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call DestroyGroup (udg_TripleStrafeTarget)
Custom script: call RemoveLocation (udg_TempPoint)
the storm bolts are the additional shot effect (since the damage comes from the "cause (attacking unit) to damage ...") -- has 0 damage, 0 stun duration and has archer's missile art
so what's wrong with my trigger?