Two Question for the AoS genre.

Twilight33

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I am currently working on a Starcraft AoS, and i am stuck on 2 decisions.

  1. Items - Which system do you like more in your AoS games. A recipe system or an Upgrade system?
  2. Rock Paper Scissors Dynamic - most AoS and arenas have this in some shape or form. normally Strength > Intelligence > Agility > Strength. However with a starcraft theme i have other options. Do you think it would be a good idea and be fun to play if i implemented the Air Vs Ground/Infantry vs armor dynamic that the starcraft RTS has? Their will be heroes off all types, which will result in some heroes not being able to do much verse other heroes or nothing at all like the siege tankbeing unable to attack air. Do you think this would make my map unfun?
 

Jackal

You can change this now in User CP... or Die Tryin
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Rock Paper Scissors Dynamic - most AoS and arenas have this in some shape or form. normally Strength > Intelligence > Agility > Strength.

Really? Usually I find Agility > Strength > Intelligence. Unless of course the hero is a naga sea witch or a Blood mage, then Agility > Intelligence > Strength
 

Emu.Man00

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I dont see the strngth> int> agil> str thing very well, if built correctly it shud balance out fine, as heroes based on nukes will do good early game, and medeocre late, and ppl who are based on passive abilitys and attack will do better late game, assuming they dont get stompped early game.
 

FireBladesX

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Quote:
Originally Posted by Twilight33 View Post
Rock Paper Scissors Dynamic - most AoS and arenas have this in some shape or form. normally Strength > Intelligence > Agility > Strength.
Really? Usually I find Agility > Strength > Intelligence. Unless of course the hero is a naga sea witch or a Blood mage, then Agility > Intelligence > Strength
Reply With Quote

It's the same thing...
But yeah, I think that the natural balance of things (Int beats Assassin beats Tank beats Int etc.) works well as it is.
 

Viikuna

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Repice items are bad because you need to search where to find right pieces for some bigger item, its real pain in the ass if you are playing that map in the first time. There is nothing wrong with repices, expect this. If you can make repices easy to use for new players, then you should use them.

Rock Paper Scissors Dynamic is bad, do NOT do it..
Try to make every Hero to be good in something.
Avoid heroes which become useless in some part of the game, or against certain enemies.

Even if your hero is bad in damage dealing or chasing fleeing enemy heroes, he should be good in something, for example: confusing enemies with some confusing spells or something..

Balancing the game is the hardest part in map making. :(

EDIT. StarCraft is really balanced game. It has 3 races, each of them different and equal. I really like that game even tought I allways loose in it :(

like the siege tankbeing unable to attack air
this sounds bad, you can choose which units you train when you play StarCraft, but in AoS map, you can only choose your hero, and not even change it to another one. Siege Tank could still push to enemy base and destroy building or something, but Im not sure would it work or not..
 

Twilight33

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Repice items are bad because you need to search where to find right pieces for some bigger item, its real pain in the ass if you are playing that map in the first time. There is nothing wrong with repices, expect this. If you can make repices easy to use for new players, then you should use them.

if i do recipes i plan on using what Hands of Sorrow Knight(Hosk) has. on each recipe where it tells the item need it also tells the shop its in. this i have found makes recipes tolerable for new players as all they need to do is look at 6-7 items instead of every item in every shop.
 

Emu.Man00

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or you can do it very idiot proof, like make one shop (agility items) and another (agility recipees) so if your an agil hero u dont even have to look for basic items, let alone recipees!
 

waaaks!

Zinctified
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upgrade for more uniqueness

for the attributes, dont touch them, still use str, agi and int, but for more fun, each hero has a damage type or an armor type, lets say a tank hero has a siege damage good at damaging buildins and a fortified armor, good at tanking hero and normal damage, but easily get damaged by siege units

then another hero with piercing damage and another armor type
 

Twilight33

New Member
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for the attributes, dont touch them, still use str, agi and int, but for more fun, each hero has a damage type or an armor type, lets say a tank hero has a siege damage good at damaging buildins and a fortified armor, good at tanking hero and normal damage, but easily get damaged by siege units

then another hero with piercing damage and another armor type

sounds good ill think about it.
 
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