Twilight33
New Member
- Reaction score
- 4
I am currently working on a Starcraft AoS, and i am stuck on 2 decisions.
- Items - Which system do you like more in your AoS games. A recipe system or an Upgrade system?
- Rock Paper Scissors Dynamic - most AoS and arenas have this in some shape or form. normally Strength > Intelligence > Agility > Strength. However with a starcraft theme i have other options. Do you think it would be a good idea and be fun to play if i implemented the Air Vs Ground/Infantry vs armor dynamic that the starcraft RTS has? Their will be heroes off all types, which will result in some heroes not being able to do much verse other heroes or nothing at all like the siege tankbeing unable to attack air. Do you think this would make my map unfun?