Two Trigger Questions.

BlightWarden

New Member
Reaction score
6
Trigger 1. I want a trigger that "upgrades" creeps over time. I thought I had this trigger already, but I was wrong.

Exsample. Creep A begins play as a level 1, with 100 hp and does 20-40 dmg.
10 minutes later, Creep A upgrades to level 2, with 200 hp and does 40-60 dmg. This creep is in a region. Is there a way to make this effect or will I need to replace creep A with a new creep?


Trigger question 2. Team Quests.

I want required quests to be shared by all players on the same force.

For exsample, Force 1 team quest A: Destroy tower A belonging to Force 2.
One player destroys tower A, how do I get quest rewards and quest completion for ALL players of force 1?

Thank you for any and all replies.
 

ludnica

Long gone
Reaction score
61
If you want to change the level of creeps you'll have to make new creeps every 10 minutes. As for the upgrade, maybe this will help:
Trigger:
  • Trigger
    • Events
      • Time - Every 3600.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Set the current research level of Iron Forged Swords to ((Current research level of Iron Forged Swords for (Picked player)) + 1) for (Picked player)
 

BlightWarden

New Member
Reaction score
6
Not sure if that trigger helps me. I'm not trying to change the level of upgrades. Just the level of a creep. But as you said, I'm going to have to make a new creep for every "upgrade" it goes through.

Thanks a bunch! + rep.


Now I just need to figure out how to do team quests.:rolleyes:
 

95blojoe

New Member
Reaction score
7
Not sure if that trigger helps me. I'm not trying to change the level of upgrades. Just the level of a creep. But as you said, I'm going to have to make a new creep for every "upgrade" it goes through.

Thanks a bunch! + rep.


Now I just need to figure out how to do team quests.:rolleyes:

If i understund you right you want a quest like in a RPG?
ad wehn 1 players gets it all in his team does? thats easy :D

We say that the player gets the quest when he selects/targets the quest gives.

Code:
Event
Player targets (unit)
Conditions
Unit equal to (unit)
Actions
Cinemtatic - show message to (allies of triggering player) go and get the fire amulet
wait 0.2 seconds
trigger - turn on EXAMPLETRIGGER

EXAMPLETRIGGER = Intality off

Code:
Event
A unit aquires an item
Conditions
Owner of triggering unit equals to (player 1)
Owner of triggering unit equals to (player 2) and so it contineus till all player are written.
Item equal to Fire amulet.
Actions
Hero - give  (fire amulet) to (his team mates the item or what ever)

Code:
Event
Unit targets (quest giver)
Conditions
Player have item fire amulet equal to true
Actions
Cinematic - show message for all allies of triggering player Congratulations you succed, heres the reward.
Hero- give (reward) to (unit)
 
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