Okay then if you decide to follow my alternative ways of using triggers then make a trigger for each team:
And another trigger for the opposite team:
Player Red : a member of team 1.
Player Blue : a member of team 2.
Notice that this is just an example, but this is how my map works (I'll add the map to the Member's Project forum sooner or later).
Trigger:
- Events
- Unit - A unit enters Region 000 <gen>
- Conditions
- ((Entering unit) belongs to an ally of Player 1 (Red)) Equal to True
- Actions
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 001 <gen>)
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 002 <gen>)
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 003 <gen>)
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 004 <gen>)
And another trigger for the opposite team:
Trigger:
- Events
- Unit - A unit enters Region 004 <gen>
- Conditions
- ((Entering unit) belongs to an ally of Player 2 (Blue)) Equal to True
- Actions
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 003 <gen>)
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 002 <gen>)
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 001 <gen>)
- Unit - Order (Entering unit) to Attack-Move To (Center of Region 000 <gen>)
Player Red : a member of team 1.
Player Blue : a member of team 2.
Notice that this is just an example, but this is how my map works (I'll add the map to the Member's Project forum sooner or later).