Exide
I am amazingly focused right now!
- Reaction score
- 448
I think I've found something out, for a change!
As many of you know by now. My spawned creeps in my TD attempt to Flee when they get wounded.
But I made a different trigger for creating a different unit with a different mission![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
And once this different unit has completed his mission he, ALWAYS, tried to go back to the point where he was spawned!
So my idea now is. -Maybe the attacker-creeps doesn't try to flee, but try to go back to their spawn location?
Which is just as bad, but maybe anyone out there knows how to solve this?
(Maybe I should mention that these creeps are owned by player Neutral Hostile - Could this have something to do with anything?)
Thank you. (And sorry for posting so much about this problem.. I just can't seem to get it fixed :S)
As many of you know by now. My spawned creeps in my TD attempt to Flee when they get wounded.
But I made a different trigger for creating a different unit with a different mission
And once this different unit has completed his mission he, ALWAYS, tried to go back to the point where he was spawned!
So my idea now is. -Maybe the attacker-creeps doesn't try to flee, but try to go back to their spawn location?
Which is just as bad, but maybe anyone out there knows how to solve this?
(Maybe I should mention that these creeps are owned by player Neutral Hostile - Could this have something to do with anything?)
Thank you. (And sorry for posting so much about this problem.. I just can't seem to get it fixed :S)