Unit glide

the_ideal

user title
Reaction score
61
It's not an ability. It's a trigger that runs multiple times per second, each time moving the sliding unit a short distance, creating the effect of sliding.

Are you familiar with the WE trigger editor? Because if so, I can help you. If not, I suggest reading up on a few tutorials.
 

saickododge

New Member
Reaction score
2
How I making a unit to glide on ice? I now witch a region but are it a ability?
Haha, which grade did you get in english? :D
 

Lord Regno

Active Member
Reaction score
19
How I making a unit to glide on ice? I now witch a region but are it a ability?
Haha, which grade did you get in english? :D

I hate peoples that open there mouth and complaining on grammar or spelling wrongs. If you want to now I did not make the course, but I did my best, and its peoples that you ho remember us of our fail and we don't feel good after it.

Well I don't care because you aren't the first one ho are hacking and not the last one eater. but plz don't hack on people ho have difficulty of others language.:thdown:

You think what do I have for problem I will answer it now I have dyslexia.
 

JHouse3532

New Member
Reaction score
1
I could have formulated that sentence another, more negative way dude. Most people who get such talk to them, smiles and laugh of it themselves. Make your weaknesses to your strength.
For example: I am a christian, and people talk to me negatively and tries to bring me down because of it, but I don't think of myself: "I am so retarded", or "Damn, I hate them".
If you saw a really, really fat guy, wouldn't you think: "Oh shit?".
Moral speech of the day.^

wow this topic soared far away from its origin
 

Komaqtion

You can change this now in User CP.
Reaction score
469
This works, though might not be so smooth XD
Trigger:
  • Slide on Ice
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Set Temp_Group = (Units in (Playable map area) matching ((Terrain type at (Position of (Matching unit))) Equal to Icecrown Glacier - Ice))
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Set TempPoint = (Position of (Picked unit))
          • Set TempPoint2 = (TempPoint offset by 5.00 towards (Facing of (Picked unit)) degrees)
          • Custom script: call SetUnitX(GetEnumUnit(),GetLocationX(udg_TempPoint2))
          • Custom script: call SetUnitY(GetEnumUnit(),GetLocationY(udg_TempPoint2))
          • Custom script: call RemoveLocation(udg_TempPoint2)
          • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call DestroyGroup(udg_Temp_Group)

^EDITED^ !!! Now you can change direction, use this old one if you don't want to change direction:

Trigger:
  • Slide on Ice
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Set Temp_Group = (Units in (Playable map area) matching ((Terrain type at (Position of (Matching unit))) Equal to Icecrown Glacier - Ice))
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Set TempPoint = (Position of (Picked unit))
          • Set TempPoint2 = (TempPoint offset by 5.00 towards (Facing of (Picked unit)) degrees)
          • Unit - Move (Picked unit) instantly to TempPoint2
          • Custom script: call RemoveLocation(udg_TempPoint2)
          • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call DestroyGroup(udg_Temp_Group)
 
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